WISHLIST!!

Let's talk about Gettysburg! Put your questions and comments here.
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re:WISHLIST!!

Post by Michael Slaunwhite »

I'm hoping that with a campaign mode that I can care for the men under my command enough to actually feel more responsible for their safety, and not put them into situations which would wipe them out. The point system doesn't give me reason enough to want to care about my men.

I listed above in an earlier post wanting to have a continuous campaign (created randomly), which you can feel like your actually accomplishing something. A score card is cool, but to finish off a full scale rpg career would be just great.

Cheers...
Last edited by Michael Slaunwhite on Sun May 16, 2010 2:38 pm, edited 1 time in total.
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re:WISHLIST!!

Post by Michael Slaunwhite »

Something else I would like to see.

I am wondering if I select a commander, or a regiment /etc (doesn't matter how I select him), can I have my view just point in his direction, and/or, could I have them highlighted on the map?

I'm not sure if I explaining this right. It sounds good to me in my head, but then again I am only working with one brain cell today.

Cheers...
Last edited by Michael Slaunwhite on Sun May 16, 2010 2:49 pm, edited 1 time in total.
dana836
Reactions:
Posts: 1
Joined: Mon May 17, 2010 8:39 pm

Re:WISHLIST!!

Post by dana836 »

I would really love to see the map features improved. Being able to zoom in and out and maybe seeing unit facing in the map would help to clarify the tactical situation at times.

Also it would be nice if there were more formations available. Such as a line formation 3 or 4 ranks deep for tight spots or for added staying power or a skirmish formation that could engage in combat to slow down enemy movement. Ideally, it would be nice to be able to set the rank and file of each regiment individually the way it is in the total war series if you are familair with that.

I have the second patch installed and it still seems like the regiments wheel way too much when confronted by multiple targets, sometimes they will wheel to the point of not firing due to constant adjustment. Maybe even a button to keep the unit from wheeling.

Just my 2 cents.

Dana :cheer:
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:WISHLIST!!

Post by norb »

dana836 wrote:
I have the second patch installed and it still seems like the regiments wheel way too much when confronted by multiple targets, sometimes they will wheel to the point of not firing due to constant adjustment. Maybe even a button to keep the unit from wheeling.

Just my 2 cents.

Dana :cheer:
Thanks Dana. I really thought that we had that wheeling beat. We'll keep an eye out for those situations in where it's still messed up.
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re:WISHLIST!!

Post by Michael Slaunwhite »

I'm just spit balling here. Any thoughts of having IR Tracking in the future?

Just a thought!
Amish John
Reactions:
Posts: 894
Joined: Thu Jan 24, 2008 8:20 am

Re:WISHLIST!!

Post by Amish John »

norb wrote:
dana836 wrote:
I have the second patch installed and it still seems like the regiments wheel way too much when confronted by multiple targets, sometimes they will wheel to the point of not firing due to constant adjustment. Maybe even a button to keep the unit from wheeling.

Just my 2 cents.

Dana :cheer:
Thanks Dana. I really thought that we had that wheeling beat. We'll keep an eye out for those situations in where it's still messed up.
Maybe increasing the oblique firing angle would cut down on the wheeling.
You can get farther with a kind word and a gun than you can with a kind word alone.
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:WISHLIST!!

Post by BOSTON »

Amish John wrote:
norb wrote:
dana836 wrote:
I have the second patch installed and it still seems like the regiments wheel way too much when confronted by multiple targets, sometimes they will wheel to the point of not firing due to constant adjustment. Maybe even a button to keep the unit from wheeling.

Just my 2 cents.

Dana :cheer:
Thanks Dana. I really thought that we had that wheeling beat. We'll keep an eye out for those situations in where it's still messed up.
Maybe increasing the oblique firing angle would cut down on the wheeling.
I just TC'em to get them to stop. ;)
HOISTINGMAN4

Drafted in Boston
Amish John
Reactions:
Posts: 894
Joined: Thu Jan 24, 2008 8:20 am

Re:WISHLIST!!

Post by Amish John »

BOSTON wrote:
Amish John wrote:
norb wrote:
dana836 wrote: Thanks Dana. I really thought that we had that wheeling beat. We'll keep an eye out for those situations in where it's still messed up.
Maybe increasing the oblique firing angle would cut down on the wheeling.
I just TC'em to get them to stop. ;)
Shouldn't have to do that, though.
You can get farther with a kind word and a gun than you can with a kind word alone.
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:WISHLIST!!

Post by BOSTON »

AJ

Have not had that much experience with those new refuse commands, when I did, the results seemed to end up with the wheeling problem being discussed, that's why I go back to the old tried and true method of TCing. Next time I run into a similar situation I'll save it and experiment with the refuse command. I think that's what you are referring to!

BOSTON :)
HOISTINGMAN4

Drafted in Boston
Amish John
Reactions:
Posts: 894
Joined: Thu Jan 24, 2008 8:20 am

Re:WISHLIST!!

Post by Amish John »

BOSTON wrote:
AJ

Have not had that much experience with those new refuse commands, when I did, the results seemed to end up with the wheeling problem being discussed, that's why I go back to the old tried and true method of TCing. Next time I run into a similar situation I'll save it and experiment with the refuse command. I think that's what you are referring to!

BOSTON :)
Uh oh...maybe I'm falling behind. Is there a new command to refuse the line? All I meant in my post was I thought, for example, the AI should decide on a target and stick with it for at least a minimum time period before wheeling to another target and then wheeling back to the first target, etc.

If a regiment has a target 45 degrees off it's center the regiment should be able to oblique fire at it (even if the animation doesn't show an oblique fire) so the whole regiment doesn't have to wheel to face it directly and thereby perhaps ruin a nicely aligned battleline or end up being perpendicular to that stone wall the boys loved being behind. There must be some oblique firing angle build into the game, but I haven't experimented to try and determine what it is. I would think 45 degree would be reasonable. While TC'ing the regiment might stop the excessive wheeling, it seems like there should be an AI routine to handle it and it sounds like Norb is chasing this bug. Lord knows I don't need an extra thing to do while I'm trying to keep the the folks back home from reading in the local newspaper how bad a commander I am.
You can get farther with a kind word and a gun than you can with a kind word alone.
Post Reply