Gun Fire Sounds - Version 1.5

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Little Powell
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by Little Powell »

Matt thanks for the great sound mod! :)
Is ther anyway I can use the Artillery sound only in the stock game?

Braxton Bragg
Absolutely. Just go into the mod folder, Sounds, and delete the three Ci_NSDBattle.wav files.
Braxton Bragg
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by Braxton Bragg »

Matt what I meant was I would rather use your Art sounds than the ones that came with the Getysburg Sim
I want your art sounds to overwrite the Stock game sound


Braxton Bragg
There will always be a counter argument!
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Little Powell
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by Little Powell »

Matt what I meant was I would rather use your Art sounds than the ones that came with the Getysburg Sim
I want your art sounds to overwrite the Stock game sound


Braxton Bragg
Ah sorry, misread your post.

Copy these files from the sound folder in the mod to the sound folder in your base game and overwrite:

Ca_NSD12Nap.wav
Ca_NSDCBurst.wav
Ca_NSDJames.wav
Ca_NSDParrott.wav
Last edited by Little Powell on Tue Jul 12, 2011 10:26 pm, edited 1 time in total.
Damned Black Hat
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by Damned Black Hat »

The one battle sound has a couple seconds of silence before it ends, which sometimes results in an eerie quiet over the field. I will play a couple more times to see if it was just isolated, or perhaps I'll tinker with the file some.
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Little Powell
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by Little Powell »

The one battle sound has a couple seconds of silence before it ends, which sometimes results in an eerie quiet over the field. I will play a couple more times to see if it was just isolated, or perhaps I'll tinker with the file some.
Good observation. I noticed this one time too in testing but never heard it again (thought it was just a fluke).. That would make sense if it has a silence. I'll check it out as well. Thanks!
Boyd
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by Boyd »

Hi, I have a few questions about sound files. I notice three of the files are named after an actual cannon type (Napoleon, James, and Parrott). Are they actual reproduced sounds or are they generic sounds?

That leads to my second question. Can you link a wav file to a specific unit or unit type in the OOB? Say I had a battery of 4 napoleons and I wanted that battery to only play the Napoleon wav file, is that possible?

Or, if a regt of Union Cav with Carbines.... could I link a wav file to cav units? I'd like to make a wav of this and attach it to my yankee cav units: http://www.youtube.com/watch?v=JOdxbkuAM9c

thanks!
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Little Powell
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by Little Powell »

Update 7/14/11: Fixed a intermittent artillery sound drop out. Just re-download and unzip. It will overwrite the old files.

Updated Link:

http://www.norbsoftware.com/NSDTeam/Mat ... Ver1_1.zip
Last edited by Little Powell on Thu Jul 14, 2011 8:05 am, edited 1 time in total.
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Little Powell
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by Little Powell »

Hi, I have a few questions about sound files. I notice three of the files are named after an actual cannon type (Napoleon, James, and Parrott). Are they actual reproduced sounds or are they generic sounds?

That leads to my second question. Can you link a wav file to a specific unit or unit type in the OOB? Say I had a battery of 4 napoleons and I wanted that battery to only play the Napoleon wav file, is that possible?

Or, if a regt of Union Cav with Carbines.... could I link a wav file to cav units? I'd like to make a wav of this and attach it to my yankee cav units: http://www.youtube.com/watch?v=JOdxbkuAM9c

thanks!
I just picked cannon fire sounds that I thought sounded awesome.. Although I did gauge the size of the boom to the size of the cannon.. For example, the 10 pound is a little less boomy than the 12 pound etc.

Second question, I don't think that's possible. The sounds are played randomly according to the type unit that is producing them.

Yes can't link a sound to a specific unit, but you can change the global sound for that unit. So if you wanted to change the Carbine sound, just overwrite the appropriate file in the Sounds folder.
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RebBugler
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by RebBugler »

That leads to my second question. Can you link a wav file to a specific unit or unit type in the OOB? Say I had a battery of 4 napoleons and I wanted that battery to only play the Napoleon wav file, is that possible?
Make a new type gun unit in the unitglobal (edit sound to new sfx name), identify and call it from 'Sounds' (your wave file) in the sfx, attach the new type to the unit in the oob.

Pretty sure that will do it.
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con20or
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Re: Replacement Musket & Artillery Fire Sounds Mod

Post by con20or »

Just getting around to installing MODS ive had my eye on for ages, this is another must have. Love the new canister sounds.
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