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Re: Proposal: Remove ammo wagons
Posted: Wed Jan 26, 2011 8:24 am
by Michael Slaunwhite
Leave the ammo wagons alone.
It may not be perfect but its certainly NOT broke.
Well said sir.
Re: Proposal: Remove ammo wagons
Posted: Wed Jan 26, 2011 7:27 pm
by NY Cavalry
I am amazed more players don't find a big issue with this topic. Especially the one's brimming with historical accuracy.
Maybe the cost to resupply artillery could be increased. Lets say a wagon could hold enough supply to resupply either one infantry brigade or one six gun battery. Maybe, Norb could do this simply with the game coding? Then all we would have to do is only give ammo wagons that much supply?????????
Then I would be happy, and isn't that what it is all about.......keeping me happy???????
Regards to all,
Harmon
Re: Proposal: Remove ammo wagons
Posted: Wed Jan 26, 2011 8:36 pm
by KG_Soldier
Off topic, sort of, but here it is anyway:
I really like how guns are lost for a period of time if captured or routed, but I'd like to see them come back with green crews instead of retaining their experience. I think this would further encourage players to keep their guns back.
Back on topic:
I agree with Garnier that it would be good if players were forced to be more prudent and strategic using their guns. Right now, it's basically almost fire and forget -- set up your guns on good ground, put the ammo wagon right behind them, select target infantry and use shrapnel, and fire the whole game.
I'd like to try giving infantry regiments 80 to 100 rounds (plenty for almost every battle we've played), max out ammo for guns (120 or so, I think), and eliminate the supply wagons. If it works out and we like it, great. If not, that's fine too. But there's no reason we can't try anything that may make the games better and more strategic.
The strategic decisons are many: do I save my shrapnel for late in the game and use solid shot and shell first? Do I use my shrapnel early and hope to gain an advantage I can exploit? Should I counter-battery fire until I run out of solid shot and then target infantry with shell and shrapnel?
I think this could perhaps make the games better and more strategic, and thus more fun.
Re: Proposal: Remove ammo wagons
Posted: Thu Jan 27, 2011 1:47 am
by Garnier
Maybe the cost to resupply artillery could be increased. (etc)
Changes to the game, even if they were worth doing, will be "months" away according to last time we heard a timeline. At the rate we're going of about 25 battles a week, that's
at least 200 more battles before anything they're working on will be in use. That's a lot of battles to wait for something, hence why we do what little we are allowed and use it right away, to make the games more fun in the meantime.
Anyway, I put in an option for no supply wagons. All it does is leave out the wagons, no extra ammo. We can try it then and see what the effects are, and if we like it. I've tried tons of things before, many of them we've kept, and those that we didn't keep, most people don't even know about because they were only in a few battles.