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Re: Features Patch?

Posted: Wed Feb 16, 2011 12:59 am
by Michael Slaunwhite
Little Powell, anything else you let out of the bag...by mistake that is (don't want you to get into any trouble with the Norb)? :dry:

I'm 49, and I still get excited about new, and shiny things... :)

Later...

Re: Features Patch?

Posted: Wed Feb 16, 2011 1:26 am
by gunship24
So D, you don't like how the ammo wagons tease the enemy then run away...:laugh:

I did have an ammo depot idea submitted, but it was shelved for later consideration due to the size of this patch.

D, right now they generally move through and around the division commander's location, primarily keeping to the roads network...again briefly please, what do you suggest?
On my version (unmodded) the horses seem way too far apart for the union wagon, cant say for the CSA one but could be the same. i guess this can be solved in the csv files.

Re: Features Patch?

Posted: Wed Feb 16, 2011 2:19 am
by GShock
IIRC those wagons can't be shot at or captured, am I wrong?

Re: Features Patch?

Posted: Wed Feb 16, 2011 4:27 am
by KG_Soldier
They can be captured. . . at least in multiplayer. . . if they're TC'd.

Re: Features Patch?

Posted: Wed Feb 16, 2011 6:33 am
by Little Powell
Little Powell, anything else you let out of the bag...by mistake that is (don't want you to get into any trouble with the Norb)? :dry:

I'm 49, and I still get excited about new, and shiny things... :)

Later...
I was just joking about getting in trouble for letting the cat out of the bag.. I think it's safe for me to talk about stuff that is definitely going to be in the patch.

Another one; there's a new command called tcofficers. When executed, it will TC all subordinate commanders of the selected commander. No more cycling through the chain of command and manually TC'ing everyone. :)

Re: Features Patch?

Posted: Wed Feb 16, 2011 7:54 am
by Davinci
I'm not sure if there's room on the plate for it to make it in this patch (especially since things are winding down).
OK, a Nashville man was last seen jumping off of the bridge, just east of downtown, screaming something about supply wagons , full story at ten!
D, right now they generally move through and around the division commander's location, primarily keeping to the roads network...again briefly please, what do you suggest?
I would settle for a quick fix that stopped the supply wagons from moving!

The part that is sort of confusing is that I seem to be the only one complaining about this, so does this just happen to all of my games!

davinci

Re: Features Patch?

Posted: Wed Feb 16, 2011 8:02 am
by NefariousKoel
Another one; there's a new command called tcofficers. When executed, it will TC all subordinate commanders of the selected commander. No more cycling through the chain of command and manually TC'ing everyone. :)
Excellent!

Even the little things make a big difference. B)

Re: Features Patch?

Posted: Wed Feb 16, 2011 9:15 am
by GShock
Well then at this point perhaps it would not be a crime to publish the changelog? :)

Re: Features Patch?

Posted: Wed Feb 16, 2011 9:43 am
by RebBugler
I think it would be fun to not publish the changelog till about a week after the patch...would kinda be like an Easter Egg Hunt. :laugh:

Re: Features Patch?

Posted: Wed Feb 16, 2011 9:59 am
by GShock
We could wait for April's Fool and include a few fancy things in the changelog, such as having to march the prisoners out of the map in order to get the points. :)