Assaults: The Guide to Success
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Re: Assaults: The Guide to Success
Commandment #20:
Never reenforce failure. Failing this results in further failure.
Never reenforce failure. Failing this results in further failure.
Last edited by Hancock the Superb on Sat Jul 30, 2011 7:22 pm, edited 1 time in total.
Hancock the Superb
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Re: Assaults: The Guide to Success
Principle #21:
Timing of the supports is key. Oftentimes, an attack will run out of steam due to supports which are engaged too early or too late. There is no perfect time for the supports to march into the attack, the commander must have the intuition to put them in at the right time; when the addition of the supports starts the snowball rolling down the hill, driving the enemy into disarray.
Timing of the supports is key. Oftentimes, an attack will run out of steam due to supports which are engaged too early or too late. There is no perfect time for the supports to march into the attack, the commander must have the intuition to put them in at the right time; when the addition of the supports starts the snowball rolling down the hill, driving the enemy into disarray.
Last edited by Hancock the Superb on Sat Jul 30, 2011 7:22 pm, edited 1 time in total.
Hancock the Superb
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Re: Assaults: The Guide to Success
Tip #22:
Attacking requires practice. There is no doubt that one of your attacks will be defeated.
Attacking requires practice. There is no doubt that one of your attacks will be defeated.
Last edited by Hancock the Superb on Sat Jul 30, 2011 7:23 pm, edited 1 time in total.
Hancock the Superb
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Re: Assaults: The Guide to Success
Principle #23:
In war, the side that makes the most mistakes loses. Attacking is not a mistake, how you attacked can be.
In war, the side that makes the most mistakes loses. Attacking is not a mistake, how you attacked can be.
Last edited by Hancock the Superb on Sat Jul 30, 2011 7:23 pm, edited 1 time in total.
Hancock the Superb
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Re: Assaults: The Guide to Success
Tip #24:
Each gun should target a specific unit to increase the effectiveness of the bombardment. Targets may need to be changed when the situation changes.
Each gun should target a specific unit to increase the effectiveness of the bombardment. Targets may need to be changed when the situation changes.
Last edited by Hancock the Superb on Sat Jul 30, 2011 7:23 pm, edited 1 time in total.
Hancock the Superb
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Re: Assaults: The Guide to Success
Rule of Thumb #25:
Double-quicking and charging are ineffective ways of attacking during the build-up stage. Both use up valuable energy that is needed for the firefight. Even if a charging unit manages to break an enemy one, the rest of defender's line is still intact, and the charge is a waste of men. Double-quicking and charging to keep momentum during the break-out phase will increase the chances of success.
Double-quicking and charging are ineffective ways of attacking during the build-up stage. Both use up valuable energy that is needed for the firefight. Even if a charging unit manages to break an enemy one, the rest of defender's line is still intact, and the charge is a waste of men. Double-quicking and charging to keep momentum during the break-out phase will increase the chances of success.
Last edited by Hancock the Superb on Sat Jul 30, 2011 7:23 pm, edited 1 time in total.
Hancock the Superb
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Re: Assaults: The Guide to Success
Hancock me ol' scrub! How the heck are ya?
Sarge

Sarge
'The path that is not seen, nor hidden, should always be flanked'
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Re: Assaults: The Guide to Success
Rule #18... there is no Rule #18.
Rule #27: No poofters!
Rule #27: No poofters!
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Re: Assaults: The Guide to Success
Very fine sarge, just moseying around.Hancock me ol' scrub! How the heck are ya?
Hancock the Superb
- Little Powell
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Re: Assaults: The Guide to Success
It was a pleasure MP'ing with you last night Hancock.Very fine sarge, just moseying around.Hancock me ol' scrub! How the heck are ya?

I plan to make a game at least once a week to answer questions, address concerns etc. And more importantly to grab those log files for Norb when there are issues.