MP Beta Fix
-
- Reactions:
- Posts: 1028
- Joined: Thu Apr 15, 2010 6:43 am
Re: MP Beta Fix
Well. . . we had a 16 player game freeze. here's a link to the log files. Bloody as hell fight.
http://www.sow.philipmcg.com/c/platte/p ... attle=3804
http://www.sow.philipmcg.com/c/platte/p ... attle=3804
Re: MP Beta Fix
Thanks, I stopped by and talked to the few remaining when I got there. I've checked the logs and it's not something obviously an out of sync or crash in the code. It appears to be that one player just got deluged with packets and it hung up his game for so long that he lost his connection to the server. What troubles me is that the server should just drop him and continue, but it didn't. It never got the notification that he had dropped.
So I'm going to try and put a cap on the number of packets I retrieve at once and hope that takes care of this issue at least.
So I'm going to try and put a cap on the number of packets I retrieve at once and hope that takes care of this issue at least.
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: MP Beta Fix
Thanks guys for the logs. Glad that it gave Norb such a strong lead.
Sorry I couldn't make it last night (last minute plans).
I do plan to be there tonight however as Garnier said he'll be there as well.
Sorry I couldn't make it last night (last minute plans).
I do plan to be there tonight however as Garnier said he'll be there as well.
Last edited by Little Powell on Sat Aug 20, 2011 7:57 pm, edited 1 time in total.
Re: MP Beta Fix
Hopefully I'll get some time today to do some quick fixes for tonight.
-
- Reactions:
- Posts: 4358
- Joined: Fri Jan 08, 2010 8:15 am
Re: MP Beta Fix
Norb Wrote:
Oh well, I guess one can dream.
Later.
Now that would be a treat. 24 hour a day running server, even I would join in. Login, choose your side, choose the map (list of maps being played with amount of people playing each map), choose command level, and off you go...that would be really cool.Gotta make a dedicated server for a future release.
Oh well, I guess one can dream.
Later.
Re: MP Beta Fix
For those which are interested I posted the video of the battle in the aar section
Last edited by Kalliser on Sun Aug 21, 2011 1:05 am, edited 1 time in total.
Re: MP Beta Fix
I've updated the link above with some minor fixes.
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: MP Beta Fix
Thanks Norb. We'll be trying it here in a few.I've updated the link above with some minor fixes.
Re: MP Beta Fix
Putting it in the updater so we can use it right away. I'm assuming since it worked to just get the SOWGB.exe and SOWGB.SOW of the last patch, that the same could work here?
As in, you didn't change any other files that you know of.
As in, you didn't change any other files that you know of.
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: MP Beta Fix
Lots of problems with this version.I've updated the link above with some minor fixes.
Had two different players crash out of the MP Select Screen when the host refreshed the Scenario.
Also had a player crash when loading the scenario.
Also had a bug that only kg_sspoom could see (this is something they would see before the first patch came out) where when someone would select a commander, their IP would disappear, then eventually he couldn't see the OOB. KG - Hopefully I explained that right, correct me if I'm wrong.
We reverted back to the previous beta patch (exe and sow file) and had a game that ran flawlessly.
There was also a huge 18 player battle that only lasted a few minutes and then crashed (I believe we were using the previous version). I can't seem to find the battle on the site though to direct you to the logs. Maybe Garnier can give more info.