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Re: Fatigue

Posted: Thu Aug 25, 2011 7:33 pm
by Garnier
We can pretend that the clock is faster than it is. I don't know if it's possible to change it, and it wouldn't make any difference to gameplay anyway.

I think casualties accumulate much too quickly at long ranges, and much too slowly at close ranges, but that's another thing we can't mod.

I don't think that the fighting is too fast overall from a gameplay perspective.

Re: Fatigue

Posted: Thu Aug 25, 2011 9:18 pm
by Martin James
That's exactly my point. It would be purely a cosmetic change. The game appears more historical, but with no effect on the gameplay we obviously both enjoy. A win win in my book.