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Re: Valverde Map - Released
Posted: Mon Feb 13, 2012 4:23 pm
by Blaugrana
Thanks Zeke.
Where do I put these files? (I've had a quick look around my folders, but thought best to ask ...)
Re: Valverde Map - Released
Posted: Mon Feb 13, 2012 4:57 pm
by Davinci
Thanks Zeke.
Where do I put these files? (I've had a quick look around my folders, but thought best to ask ...)
I placed
Zeke's OOB files into a
mod called
Zeke's OOB Mod .
Download to the Desktop \ Extract \ then place the file into your Mods Folder.
Activate the Mod to play the OOBs.
davinci
Re: Valverde Map - Released
Posted: Mon Feb 13, 2012 5:12 pm
by Zeke
Thanks Zeke.
Where do I put these files? (I've had a quick look around my folders, but thought best to ask ...)
I placed
Zeke's OOB files into a
mod called
Zeke's OOB Mod .
Download to the Desktop \ Extract \ then place the file into your Mods Folder.
Activate the Mod to play the OOBs.
davinci
Thanks for doing this Davinci an omission on my part Blaugrana! :pinch:
Re: Valverde Map - Released
Posted: Mon Feb 13, 2012 8:30 pm
by KG_Soldier
Any progress toward getting these maps MP compatible?
Re: Valverde Map - Released
Posted: Mon Feb 13, 2012 9:29 pm
by Little Powell
Yes, lots of progress, they work now. Patch will be released soon.
Re: Valverde Map - Released
Posted: Mon Feb 13, 2012 9:39 pm
by Blaugrana
I've just started to play a sandbox game with Zeke's Valverde Historical OOB, playing a Div game and choosing a Division commander. I have about 660 men at the start and 2 of the three objectives each need more troops than that to score points.
Can I change the number of soldiers needed to trigger possession of an objective?
Thanks for any advice,
Re: Valverde Map - Released
Posted: Mon Feb 13, 2012 10:44 pm
by Little Powell
No, that is in the code. The number of men required for each level was lowered in a recent patch, but it may still be kind of high for small OOBs.
Their might be some way to flag the settings in the sandbox ini files, but Norb would have to comment on that.
Re: Valverde Map - Released
Posted: Thu Feb 16, 2012 5:50 am
by Zeke
I've just started to play a sandbox game with Zeke's Valverde Historical OOB, playing a Div game and choosing a Division commander. I have about 660 men at the start and 2 of the three objectives each need more troops than that to score points.
Can I change the number of soldiers needed to trigger possession of an objective?
Thanks for any advice,
Little Powell's right - This is quite a small OOB - the numbers involved were about around 3000 on each side at Valverde - I created this OOB for the older game TC2M due to the size of the force I decided to take the OOB down to company level (i.e regiment = 2/3 companies) so best played as a army commander rather than at divisional level for this OOB.
I'm actually doing the same for a Brandy Station OOB on the TC2M site at the moment - I've broken that battle down to company level - a lot of research(2 years worth!)However this now means that I now have the most complete Order of Battle ever done for Brandy Station inc all the company commanders.....
Regiment = 1/2 companies or a squadron of Cavalry
Brigade = Regiment
Division = Brigade
Corps = Division
I'll probably release over here as well eventually - I know it sounds a bit mad :silly: but works quite well for cavalry - Infantry gets a bit confusing though - I tried it out with a Big Bethel OOB and it was not great - but fun trying! :blink:
Having said that now we have 1/1 scale for this game not sure company level is required dont forget TC2M worked on a 1/10 scale this meant the the smaller battles were harder to represent in terms of scale.
Re: Valverde Map - Released
Posted: Fri Feb 17, 2012 6:20 pm
by Little Powell
Mod maps should now work in MP with the latest beta patch:
http://www.norbsoftdev.net/forum/techni ... beta-patch
Re: Valverde Map - Released
Posted: Sun Oct 07, 2012 9:14 pm
by Don
The valverde OOB does not work with 1.5- I have tried deactivating it & reactivating it, but without luck. :unsure: :unsure: