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Re: Courier play
Posted: Fri Mar 09, 2012 11:08 pm
by Saddletank
Nails? You have nails left? I got down to the first knuckles about my third or fourth courier battle in.
Re: Courier play
Posted: Fri Mar 09, 2012 11:21 pm
by Blaugrana
Seems to me very few brigade commanders sent couriers to their regiments telling them to wheel one way or the other or to change formations and such.
Wheeling still happens 'by magic' even when using Couriers at Brigade

Apart from this, I like the fact that I can either rely on the regiment's commander (in this case the AI) or send them an order. Unless they're within shouting distance that involves someone going and telling them.
I am amazed by how much the game changes when playing Courier and Hits, in lots of ways. The last 3 hours + of play I've been involved in have resulted in 0 casualties in one game (we never found the enemy) and a tiny number of casualties in the other (though this one froze after 90-odd minutes just as the fighting was about to start). Despite this, they've been fascinating and tense.
Re: Courier play
Posted: Sat Mar 10, 2012 12:34 am
by Jack ONeill
Tank,
Yes, brother, I still have a bit o' nails left. It's also why I tend to only play as a Division Commander, allbeit with really big Divisions like Ed Johnson's 2nd. Day Division - 5 Brigades, a slew of Batteries. Works. Anything more is just too much. Also, the way I play forces me to always be on the front lines and moving, WITH the ever-present possibility of being shot.
Jack B)
Re: Courier play
Posted: Sat Mar 10, 2012 5:46 pm
by Saddletank
Couriers and HITS are what makes the game for me and gives it the edge over the competition.
Pretty sure I would not have made the purchase without them!
If you want to try it in MP, drop me a PM, I'll give you a link to our TS server and you can try a game with us and see some real confusion and chaos made worse by five or six other officers being as in the dark as yours.
Re: Courier play
Posted: Sun Mar 25, 2012 9:29 pm
by Martin James
It would be helpful if the inbox was highlighted when you have an unread message. Even if you have ticked the option to open new messages autoimatically, the game will not do this if you are using the courier message window or the OOB function when the courier arrives. I'm sure that's for the best, but unless you check regularly you can easily miss a message.
I think it's reasonable to have some kind of prompt in this case, as one of your staff would have alerted you if a message arrived while you were temporarilly otherwise engaged.
Martin
Re: Courier play
Posted: Sun Mar 25, 2012 10:13 pm
by Beef Stu
again i have to vote without couriers not to say i wouldn't play them if the system worked better.
Re: Courier play
Posted: Sun Mar 25, 2012 10:20 pm
by Gudadantza
I am very flexible playing the game and in the same battle, if it is long, I can play with couriers, giving orders directly, using the map...first person or 50 yds over head. It will depend.
As it is a 3D game the constantly use of interface and cameras make me playing on that way.
So if you re in the mood the game lets you play a "non official" "autocensure type of playing" pseudoHITS mode
Of course I am reffering to single player.
For now, I should not be able to conduct decently something more than a brigade in a serious way if the multi is HITS.

maybe in a near future.
Greetings!
Re: Courier play
Posted: Tue Mar 27, 2012 5:41 pm
by drypowder
what is HITS ??? Thanks in advance ...
Re: Courier play
Posted: Tue Mar 27, 2012 6:01 pm
by Chamberlain
what is HITS ??? Thanks in advance ...
drypowder,
"Headquarters in the Saddle"
See link below :
http://www.norbsoftdev.com/forum/hits-h ... the-saddle
Chamberlain
Re: Courier play
Posted: Tue Mar 27, 2012 6:02 pm
by con20or
Headquarters In The Saddle
Basically you play with the camera locked to your character, and give orders only by courier in most cases. Its the most realistic form of play.