Secessionville Version 2.0 - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Secessionville Map - Released

Post by Little Powell »

Spawning...
Yes, make sure your troops have your scuba gear for this map, since there's lots of water. :)

But you need it to accurately portray the challenges that the Union army faced when attacking James Island.

We need to find a way to keep troops from starting in water in Sandbox (it happens on the Antietam maps as well), hopefully to be addressed in a future release.
Jubal Early
Reactions:
Posts: 147
Joined: Thu Sep 11, 2008 5:05 am

Re: Secessionville Map - Released

Post by Jubal Early »

Great Job LP B) Had a good look around the map , I climbed the tower there’s a great view from up there :laugh: . It all looks very nice. One thing that immediately stands out visually is the rivers and streams. I just wish we had water exactly like yours in all the Gettysburg, Pipe creek and Antietam maps they would look so much better ,more colourful and most importantly realistic. The confederate flags look awesome I’m looking forward to a few battles on this map. Thanks.
13thnct
Reactions:
Posts: 38
Joined: Sat Oct 04, 2008 9:27 am

Re: Secessionville Map - Released

Post by 13thnct »

Beautiful map! Just one thought though on this map and other new maps it seems. Has anyone noticed that cycling through the tree density using the "T" key doesn't seem to work as it did in the original Gettysburg maps? For me at least, it seems the trees/vegetation are either completely "on" or "off", with no option to reduce tree density while in game (or more importantly for this map, density of grass in the marshes). It would be great to have this reintroduced into some of these fine new maps (or for someone to point out that I'm doing something wrong!). Thanks for the excellent map!
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Secessionville Map - Released

Post by Little Powell »

Beautiful map! Just one thought though on this map and other new maps it seems. Has anyone noticed that cycling through the tree density using the "T" key doesn't seem to work as it did in the original Gettysburg maps? For me at least, it seems the trees/vegetation are either completely "on" or "off", with no option to reduce tree density while in game (or more importantly for this map, density of grass in the marshes). It would be great to have this reintroduced into some of these fine new maps (or for someone to point out that I'm doing something wrong!). Thanks for the excellent map!
Yeah, that's something I can put in, but just haven't had the chance to yet. I'll get that feature in there eventually, just need to shift my focus back on the next expansion. :)
con20or
Reactions:
Posts: 2541
Joined: Fri Jun 11, 2010 8:49 pm

Re: Secessionville Map - Released

Post by con20or »

Great Job LP B) Had a good look around the map , I climbed the tower there’s a great view from up there :laugh: . It all looks very nice. One thing that immediately stands out visually is the rivers and streams. I just wish we had water exactly like yours in all the Gettysburg, Pipe creek and Antietam maps they would look so much better ,more colourful and most importantly realistic. The confederate flags look awesome I’m looking forward to a few battles on this map. Thanks.
The water is awesome :)
Hancock the Superb
Reactions:
Posts: 1436
Joined: Thu Aug 21, 2008 9:06 am

Re: Secessionville Map - Released

Post by Hancock the Superb »

Just out of curiosity, did you include the bridge from the "mainland" to Secessionville? That is how the reinforcements arrived (the 4th LA Battalion).
Hancock the Superb
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Secessionville Map - Released

Post by Little Powell »

Just out of curiosity, did you include the bridge from the "mainland" to Secessionville? That is how the reinforcements arrived (the 4th LA Battalion).
Not yet, but it's on my to-do list. I didn't have a graphic for one at the time when I built this map back in February, but do now and I'll get one on there eventually. Thanks for pointing that out.
Hancock the Superb
Reactions:
Posts: 1436
Joined: Thu Aug 21, 2008 9:06 am

Re: Secessionville Map - Released

Post by Hancock the Superb »

Ah...so the map is really only half complete. That would explain the lack of hedgrows and cotton fields.

Not trying to say anything against you; I love the graphics, but I was trying to wrap my head around why some of the stuff was missing.
Hancock the Superb
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Secessionville Map - Released

Post by Little Powell »

Ah...so the map is really only half complete. That would explain the lack of hedgrows and cotton fields.

Not trying to say anything against you; I love the graphics, but I was trying to wrap my head around why some of the stuff was missing.
It's more than half complete.. It's probably about 95% complete. Yeah, every single cotton field may not be represented, but the two major plantations are there (Sol Legare and Grimball) both that have cotton, corn fields etc.
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re: Secessionville Map - Released

Post by Marching Thru Georgia »

On behalf of all generals, I wish to thank Little Powell for the inclusion of privies. I have ridden all the other maps and when nature calls, I have never had benefit of the appropriate facilities. Making due with leaves, getting back up on that saddle can be a tender affair. I do hope they are properly stocked with quality paper and appropriate reading material.
I can make this march and I will make Georgia howl.
Post Reply