Page 3 of 12
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Thu Aug 02, 2012 2:27 pm
by redcoat
do i have to uninstall the other one or will this just install over it?
and if i do have to uninstall,how do i do that? cheers
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Thu Aug 02, 2012 2:31 pm
by gunship24
To unistall simply delete the old one and replace it with the new one.
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Thu Aug 02, 2012 10:43 pm
by Jack ONeill
Gun,
All good here. Have couriers and sharpshooting Light Cav

Love the new unit counters on the Maps. Forward!
Jack B)
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Thu Aug 02, 2012 10:47 pm
by william1993
Which light cavalry does that?
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Fri Aug 03, 2012 12:37 am
by Baldwin
Glad to finally have this mod! B)
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Fri Aug 03, 2012 5:23 am
by Jack ONeill
Will,
Vimiero OOB - British Light Dragoons. They have the "skirmish Formation" Icon on their toolbar. Didn't deploy them, just looked to see if they had the icon.
Jack B)
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Fri Aug 03, 2012 6:54 am
by Michigander
Downloaded today. Had one of the most amazing battles I have ever fought. I was the British using the Vimero OOB. One thing I did notice that was weird for me, when my troops captured a French cannon the crew turned into Austrian artillery!
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Fri Aug 03, 2012 9:49 am
by Jack ONeill
Mich,
Yes, happened to me too. I seem to remember Gunship saying something about that but can't recall what it was. Am sure he'll adjust it at some point.
Jack B)
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Fri Aug 03, 2012 11:41 am
by gunship24
Thanks for the feedback. Cavalry dont use ranged weapons yet but do form skirmish formation. This is for movement purposes only. They will get carbines soon though i havent thought on the details yet.
Ahhh Austrian artillery! Ok this is down to using the Road to Wagram Mod. Though not a game breaker i admit it looks a bit weird. It is easily solvable, ive uploaded a text file with the csv entries required. To apply, open unitglobal.csv in the Peninsular Mod in notepad and copy the fix entries in.
Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)
Posted: Sun Aug 05, 2012 2:33 pm
by Ingles of the 57th
Doing my personal mod to expand the regimental numbers into names, I note the presence of the 71st Foot at Vimero.
These were a Highland regiment, the Highland Light Infantry, and would have looked liked the photo at the bottom.The original photo was captioned HLI and Riflemen at Vimero. As I am not a Scot, I don't mind too much if the HLI masquerade as 'Sassenachs" and it does not detract from the game.
I believe their fancy bonnets got very battleweary as the campaign progressed and they were forced to use the standard shako with some sort of 'highland' decoration. I believe though they remained kilted throughout the war.
The attachment highlanders.jpg is no longer available
Geoff Laver
Late of Her Britannic Majesty's 57th Regiment of Foot.