Page 3 of 8
Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 11:17 am
by 4thMissInf.Co.F
This is really great to me. For one, because I had long been looking forward to it and Reb's work, too. But secondly, because I will never load this map without thinking especially of John.
Thanks to all, you really can't be part of this group here without truly liking the fellow members!
Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 12:11 pm
by Ingles of the 57th
Just noticed I have no buildings on the Prairie Grove display. Despite having Antietam, Chancellorsville etc installed and running.
Went back to run Antietam and discovered that I now have no buildings there either. I know there were buildings there previously. Mumma farm is burning well ....... without the farm.
I haven't got time to look into this right now but any ideas would be welcome. I will look at the options to see if I have accidentally reduced the graphics settings and also the actual graphics files for Antitam.
Geoff Laver Late of her Britannic Majesty's 57th Regiment of Foot
Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 12:35 pm
by Ingles of the 57th
Sorry Panic over
I see that I had somehow reduced the Map Objects setting from 'Best' to 'High'. Restoring 'Best' restored the buildings.
I must admit I had not realised that a 'high' setting zapped all of the buildings. Seems a bit extreme.
Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Foot
Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 8:47 pm
by dgard20
Thank You for the early Christmas present. Awesome.
Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 8:52 pm
by t-storm
hey how do I join a multy player battle in demo mode?
Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 10:11 pm
by Little Powell
hey how do I join a multy player battle in demo mode?
This really belongs in a different thread, but you will need to find someone that also just has the demo, or someone that will be kind enough to play a demo MP game with you. We are working on a way to handle your situation better, but for now that's the only way to do it.
Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 10:27 pm
by RebBugler
This is a wonderful piece of work - trully outstanding.
Great reminder of the good old days as we we worked on Prairie Grove Colors together...that mod is still getting attention over there in TC2M Land.

Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 10:34 pm
by RebBugler
This is really great to me. For one, because I had long been looking forward to it and Reb's work, too. But secondly, because I will never load this map without thinking especially of John.
Thanks to all, you really can't be part of this group here without truly liking the fellow members!
Thanks for the kind words. Was concerned about your absence, you disappeared about the same time as John, had a crazy feeling that John was using an alias...as you. Welcome back, hope life wasn't too harsh on ya...looking forward to those promised OOBs.

Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 10:51 pm
by RebBugler
Just had my first ventures into Prairie Grove.
A superb map and great images. A joy to fight on. Fine mix of terrain and a welcome change from all those damned unrelenting TREES of late.
Greatly looking forward to Pea Ridge ..... that was a rewarding location in TC2M I seem to remember.
Just gets better and better.
Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Foot.
Always good to hear from you, luv your interpretations of our presentations. Yeah, Pea Ridge won't disappoint, it may prove to be John's most magnificent work...for me, it is. His recreation of the Ozark Plateau is uncanny, I lived and adventured in this magical land as a youth...Mountain Home and Berryville Arkansas.
However, you must tolerate some thick forests.

Re: Prairie Grove - Released
Posted: Sat Dec 08, 2012 11:10 pm
by Little Powell
Original post updated with an alternate download link of the zipped mod.