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Re: Armies of Italy OOB

Posted: Thu Jan 24, 2013 4:58 am
by He111
Hey Jack,

im really enyoing this OOB so far, im wondering if you could do me favor (again ;D ) and doing a Peninsular Specific OOB for me, I would like to see a rather Large British force (without Spanish or Portogues Troops) against a pitched French Force, both Army should have very Low Cavalry and Medium Sized Cannons. Thanks in advance ! Keep up your nice work :)


Cheers

Re: Armies of Italy OOB

Posted: Thu Jan 24, 2013 7:32 am
by Davinci
Silly question...But when you try running the OOB and (I presume)it crashes - Are you are checking the SOW log file that's created? As this may highlight where the error is located.
Zeke - How is everything going!

I'm not sure, but depending on the error in the OOB, the game will usually crash before displaying anything in the SOWGB.txt file.

The SOWGB.txt file will show some errors, but the OOB will have to load without crashing the game.

Jack - Why not post the OOB in question, this way you will have several people looking for the error ?

davinci

Re: Armies of Italy OOB

Posted: Thu Jan 24, 2013 12:05 pm
by Jack ONeill
FOUND IT!!!

Bloody comma missing from a line in the middle of everything! Now I can get on with the damn French, etc.

Also, the SOWGB log doesn't show this type of error.

DaV - I was about to do that when I found it about an hour ago. :laugh:

BIG QUESTION though - ALL, any ideas on what sprites to use for French Guard Cavalry??? We don't have Guard Heavy Cav nor the Dutch Red Lancers. Guard Dragoons no problem and I'll work something out for the Chasseurs a Cheaval de l' Guard. Thoughts on substitutes?

Jack B)

Also, the Brits will look a little weird because by 1815, the line troops had changed over, (more or less), to the grey trousers. Oh well.

Re: Armies of Italy OOB

Posted: Thu Jan 24, 2013 1:08 pm
by Ingles of the 57th
Hey Jack.

Sacre Bleu. What a way to describe the gallant foe !!

Did you manage to sort out the Royal Scots Greys ? I remember it was an issue a few months ago.

Awaiting your OOB with bated breath. Your efforts are much appreciated.


Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Foot

Re: Armies of Italy OOB

Posted: Thu Jan 24, 2013 3:44 pm
by remus
Hi Jack

If Gunship doesn;t mind I can render whatever files you need for Waterloo. However they would be in the older format as I haven;t as yet worked through the packaged files

Remus

Re: Armies of Italy OOB

Posted: Thu Jan 24, 2013 9:57 pm
by Zeke
Silly question...But when you try running the OOB and (I presume)it crashes - Are you are checking the SOW log file that's created? As this may highlight where the error is located.
Zeke - How is everything going!

I'm not sure, but depending on the error in the OOB, the game will usually crash before displaying anything in the SOWGB.txt file.

The SOWGB.txt file will show some errors, but the OOB will have to load without crashing the game.

Jack - Why not post the OOB in question, this way you will have several people looking for the error ?

davinci
Hi Davinci I'm very well thankyou!! :)

Glad you have found the issue Jack - Davinci is right if it crahes straight away the log file won't show the issue.

wow....Waterloo looking forward to this

Re: Armies of Italy OOB

Posted: Fri Jan 25, 2013 12:05 am
by Jack ONeill
Geoff,

Gallant foe my butt... I command the French on a regular basis anyway, :laugh: Also, British Dragoons will have to stand in for the Greys for right now. My rendering capabilites are ZERO.

Remus - not sure about that. Check with Gunship, he commands this Mod here. :)

Currently working on the French Guards Divisions. We'll see. Real life is rearing it's ugly head again. My have to go "contract" with the DoD again for God, King and Country. (sarcasm). (Grrrr... Hate these Yankees).

Jack B)

Re: Armies of Italy OOB

Posted: Fri Jan 25, 2013 2:50 am
by gunship24
For Waterloo I have lots of sprites done in the old format. They include:
Brunswick Leib, Brunswick Line, Nassau line, Orange-Nassau line, Dutch Militia, Belgian Line, Prussian line, Prussian grenadier, Prussian Dragoon, Prussian Landwehr. Some of the shooting animation are abit flakey becuase they are old, I could redo those and package then up. Btw in the Gattensberg mod hidden away are also units for Westphalia and Wurttemberg. I probably wont get round to doing anymore specific unit types like Red Lancers, I do have Austrian Uhlans coming though.

Re: Armies of Italy OOB

Posted: Sat Jan 26, 2013 7:07 pm
by conjotter
Hi folks.

Thanks to Jack, Zeke and Gunship24 for the Napoleonic mods. They are outstanding. Love the different uniforms and OOBs.

Two questions:

1) Do any of these mods factor in different march rates used by the different force? I read somewhere that the Austrians, especially in the earlier years, marched at a slower pace than the French formations and deployed more slowly into line, etc.

2) How are skirmishers factored into combat (if they are)?

Looking forward to Waterloo.

Regards, CJ.

Re: Armies of Italy OOB

Posted: Sat Jan 26, 2013 11:43 pm
by Jack ONeill
Con,

Thanks you. Better thank Gunship24, too. He's the mastermind behind these great mods. :)

As far as I know, all movement rates are hard-coded. I remember going on about this a LONG time ago in regards to Division Commanders marching slower than the troops they led and holding them up. Yes, Austrain and Prussian troops were trained at a slower manuvering pace than French Revolutionary and Imperial Armies. They gave that up later in the wars.

Skirmishers need to be done manually by the player. The AI will not deploy them as a rule, although I have a screenshot of a french light battalion deployed, (badly), as skirmishers. I was stunned. As far as combat goes, there really is no difference between line and skirmish formations. They will both take the same casualties. Also, the "Factory" skirmish formation is horribly unweildy. My modded version works better, as it take up less room and still look like they are doing the job. I have reset the musket range values for skirmish units so they can sit just out of range of the line troops and pop away at them, thereby being the annoying little buggers they were suposed to be. Lastly, they look really cool on the battlefield. :)

Waterloo is grinding along slowly. Too slowly for my taste. It's all about time.

Jack B)