New Cannon and Explosion Sounds (V.3.5 now out featuring new fife and drums, marching effects and more!)

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Squid_UK
Reactions:
Posts: 70
Joined: Fri Feb 18, 2011 11:56 pm

Re: New Cannon and Explosion Sounds (V.3 now out featuring new fife and drums, marching effects and more!)

Post by Squid_UK »

Nice one rudy!

Good sounds. The difference between M&B (and also the Total War Games) is that each soldier is modeled independently. So each one fires and you hear it. That way you get the cadence of fire building realistically with the initial volley and then it becomes more random as each trooper takes longer or shorter to get off the next shot.

In SOW the smallest unit we have is a Regiment and the game will choose one of 3 samples to play when they fire. It doesnt matter if the Reg is 40 men or 400, its the same sound each time.

So its a case of finding samples that cover all bases and also that work together. Short of constructing a sample from individual shots and building them up in a sequence its hard to get the same effect. Even then the human ear is very good at picking out repetition (especially when there are only 3 samples to pick from).

I think musketry and the sound effects are very important in a game like SOW, after all we spend a lot of time watching our pixel truppen trading shots, but with the constraints of the game engine (as least as far as my know how goes) to anything as good as in those video.
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by Jack ONeill »

R,

The 69th. New York Infantry WAS an Irish Regiment. Part of the Irish Brigade, 2nd. Corps, Army of the Patomac.

Is there a way to post the sound files from the Mount and Blade Napoleonic Mod? We may be able to use them if we mod the names and possibly convert them to type if we have to.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Squid_UK
Reactions:
Posts: 70
Joined: Fri Feb 18, 2011 11:56 pm

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by Squid_UK »

Is there a way to post the sound files from the Mount and Blade Napoleonic Mod? We may be able to use them if we mod the names and possibly convert them to type if we have to.
The sound files from M&B are just single shot samples. So it would be a case of sequencing them into a single wav to get the desired effect. That said I would of thought that they are protected by copyright and its unlikely the devs would allow us to use them to mod another game.
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by Jack ONeill »

S,

Once they are out there, they are fair game. We are currently using game files from at least three different games here right now. I can think of a couple off the top of my head - Cossacks Art of War, American Conquest - Fight Back and their ACW version and Take Command 2nd. Manassas. Those are the ones I am using for various Mods. As far as I know, As long as we aren't charging for it, there is no copyright infringment. Also, and more to the point, If the designers don't want anyone to use them, they will make it impossible to get at them.

"Molon Labe"

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
rudy
Reactions:
Posts: 194
Joined: Sun Jan 31, 2010 12:34 am

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by rudy »

It's pretty easy to find good quality sound recordings on youtube of single shots with a civil war rifled musket.

My thought right now is to make sound files of several firings that you like (I don't know how to do that), put them back into the sound folder for M & B and then record a line firing. Then use that recording for SOW.

These are the sound files for the M & B civil war mod. The first couple are OK, but I don't like the last couple. And the reloading file doesn't thrill be either. When you have 150 soldiers spitting out a paper wad it ends up sounding like an attack of killer bees.

Hmm, can't seem to attach the sound files. They aren't large.
Last edited by rudy on Sat Mar 23, 2013 3:22 am, edited 1 time in total.
Squid_UK
Reactions:
Posts: 70
Joined: Fri Feb 18, 2011 11:56 pm

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by Squid_UK »

Once they are out there, they are fair game. We are currently using game files from at least three different games here right now. I can think of a couple off the top of my head - Cossacks Art of War, American Conquest - Fight Back and their ACW version and Take Command 2nd. Manassas.
Any files that are fair game are welcomed. We can always experiment with them and see what happens. Dont get me wrong I love SOW, but it has a retro feel about it, and if there is a way at least to bring its audio experience more up to date Im more than interested, if only for selfish reasons of wanting to enjoy its excellence more.

It's pretty easy to find good quality sound recordings on youtube of single shots with a civil war rifled musket.
My thought right now is to make sound files of several firings that you like (I don't know how to do that), put them back into the sound folder for M & B and then record a line firing. Then use that recording for SOW.

These are the sound files for the M & B civil war mod. The first couple are OK, but I don't like the last couple. And the reloading file doesn't thrill be either. When you have 150 soldiers spitting out a paper wad it ends up sounding like an attack of killer bees.

Hmm, can't seem to attach the sound files. They aren't large.
I use the free program Audacity to record my samples. Google and your right there. Its very intuitive to use. So collecting individual samples shouldn't be a problem.

Where it get tricky (and possibly a stretch of what I can do) is sequencing them into a single wav that sounds right. Basically it would require quite an ear to get it right and I dare say a lot of trial and error.

Even so of course my attempts can be bettered. I guess what I am saying is give me the finished files and were ill include them, but for now at least they are good enough for my tastes :)
Garnier
Reactions:
Posts: 1258
Joined: Thu May 07, 2009 6:43 pm

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by Garnier »

The musket sounds you have now are just right for the game in my opinion.

Most of the time when you're playing the game you're watching the lines from a distance, anywhere from 50-200 yards or more. The sound at that distance would not be the same as a lot of individual musket shots up close. It would be more muffled and blended, particularly if you were watching it from behind -- which you generally are.

Edit: The important thing is that the sound of the rifles should overpower the sound of men marching/running, and the sound of cannon should be heard over everything else.
Last edited by Garnier on Sat Mar 23, 2013 6:05 pm, edited 1 time in total.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
Squid_UK
Reactions:
Posts: 70
Joined: Fri Feb 18, 2011 11:56 pm

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by Squid_UK »

Thanks Garnier, Im of the same opinion, at least given the restriction. Of course i would love to play around with any other samples people can get their hands on (or direct me to).

3.5 done now. Added more marching commands to one of the marches and also used the Cav combat sounds from TC2M. Redone one of the ambient effects (The Field sample, it sounded more like Antarctica than a american field). Some tweaks to the air and ground bursts (not so intrusive now) and finally changed the charging and melee samples.

I think that may be it for a while at least until i can find more sources of sounds. Enjoy!
rudy
Reactions:
Posts: 194
Joined: Sun Jan 31, 2010 12:34 am

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by rudy »

I've just tried 3.5, and the musketry still sounds to me like a bad bag of popcorn. In another room.

I like drifting around the battlefield and moving in close to the action, and the sound doesn't convey to me the sense of being there, of being in the action.

It doesn't have that random pattern, that loud wall of noise I would expect from being close to a regiment in free fire. No intensity. No immediacy.

No emotion.

No fear.
rudy
Reactions:
Posts: 194
Joined: Sun Jan 31, 2010 12:34 am

Re: New Cannon and Explosion Sounds (V.3.2 now out featuring new fife and drums, marching effects and more!)

Post by rudy »

This one is a mix of sounds, but much more exciting:

http://www.youtube.com/watch?v=OYgnwKSKOqs
Post Reply