I'll get stuck in today and figure out the firing sequences and timing.
Hey, either
Zeke or
gunship is going to have to step in and explain how the game is reading the
2048x2048 files, due to the fact that I have absolutely no idea.
It seems that I remember reading that the game goes from
Left \ to \ Right and
Top \ to \ Bottom but I don't really know.
The point is that the
previous game used a different
firing sequence than this game.
So, the only way that I can think of would be to
crop four individual sheets from the
2048x2048 firing sheets. This will give you
eight sheets at
1024x1024 which would fix the problem with the units firing.
Basically, to put that another way - after cropping the
two files of
2048x2048 , you would have
eight files of
1024x1024 to assign a different firing sequence. This is how this games
firing is set-up. It is divided into
three different groups.
Load \ Ready \ Fire .
............................................
Correction
Rename the death file to
BR_Gre_H_01-8_Death
textures
BR_Gre_H_01-8_Death.dds,BR_Gre_H_01-8_Death.dds
unitgfx
GFX_BR_Gre_H_01-8_Death,BR_Gre_H_01-8_Death.dds,64,64,,,1.6,BR_Gre_H_01-8_Death.dds,128,128,,,0.78,16,16,24,-1,
unitmodel - partial info here - not the whole line:
GFX_BR_Gre_H_01-8_Death,
Otherwise it will cause and error to show up in the SOWGB.txt file.
davinci