Yet Another Scenario Question

Let's talk about Gettysburg! Put your questions and comments here.
Hancock the Superb
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Re:Yet Another Scenario Question

Post by Hancock the Superb »

I'm very happy my machine will be able to run this game!

It sounds like you don't have too far to go in the thinking part of it.
Hancock the Superb
BOSTON
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Re:Yet Another Scenario Question

Post by BOSTON »

Jim

What do you mean by a "Non-Historical Map"? Is it a map used for OP? Do these optional maps represent a larger land mass area? If so! Would it mean a different set of scenarios for these maps? I'm in the dark as to what purpose these larger than stock GB map would be? Would the unit icons be larger on these maps (presuming it is a larger map for the same land mass area)? I heard what you were saying that it would be easier for lower end machines.

Would a leader be able to scan the parimiter(entire area) of these maps? Sorry if I'm being a PITA, however, I'd like to be educated about these things and try to understand your method to the madness.

Thanks, Hoistingman4
HOISTINGMAN4

Drafted in Boston
Jim
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Re:Yet Another Scenario Question

Post by Jim »

There are (currently) two additional non-historical maps that we expect will ship with the game. There will be no fixed scenarios set on these maps, they are for Sandbox and/or MP. If players want to write scenarios set on these maps that is just fine with us. The units well be scaled correctly for the map size and all visibility distances and displayed ranges will also be correct. Line of sight rules will be handled just like any other game map.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Gfran64
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Re:Yet Another Scenario Question

Post by Gfran64 »

To follow up on all these great ideas, I was thinking along the lines of having all the Historical Scenarios played strictly as that. Historical OOB, Historical location on the map.

Secondly, I was thinking along the lines of linked or "Change History" Scenarios that would be connected. Not so much the beginning and the end but rather a continuous shifting of the the focal point of the battle based on your performance. This I think would foster what Dale frequently refers to as the momentum or initiative if you will.

I think that the scenarios could be based on time intervals with a historical and/or non-historical arrival of troops/reinforcements. The places on the battlefield where the action in the next scenario would take place would depend on how well you did previously. If you drove the enemy back then the next battle would be near where the old one stopped. If the ground was lousy then you could always withdraw to a better position and then reinforce. The evening hours could entail councils of war with the repositioning of troops and options for grand strategies, including withdrawl. If you drove the enemy from the map by the end of the second day, then you win. If you are driven off the map then you loose. Otherwise, it goes to the scoring after Day 3.

I think this provides a tremendous replay value as you can play from ANV and AOP as well as historical GB OOB's and random GB OOB's as far a troop arrival times.

Just my thoughts.


GregB)
Hancock the Superb
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Re:Yet Another Scenario Question

Post by Hancock the Superb »

How do you drive the enemy off the map? Units can't just disappear, as far as I know.

Question:
How far out does artillery fire? Is the effectiveness and range accurate?
Hancock the Superb
7th Wisconsin
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Re:Yet Another Scenario Question

Post by 7th Wisconsin »

Regarding single player-carryover scenarios.
How about the ability of the game engine to load from a choice of units.csv and events.csv.
Say Sickles holds his salient (Objective 1) then when the carryover scenario begins it loads units1.csv and events1.csv reflecting that the salient held and troop dispositions would mirror that fact. Second time played the salient crumbles, (loosing Objective 1) carryover scenario starts, game engine loads units2.csv and events2.csv to reflect new troop dispositions and the need for new event commands.
It would be a cumbersome process for the scenario designer, but a good start for a true campaign game.
Who is John Galt?
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