Porting across SoW-based mods

A new section for modding SOW Waterloo. Ask questions, post tips here.
Ingles of the 57th
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Posts: 387
Joined: Tue Mar 30, 2010 1:55 am

Re: Porting across SoW-based mods

Post by Ingles of the 57th »

Delighted to see that the old SOWGB maps can be utilised. As a sandbox player I like a good variety of maps.

A couple of questions though on the tidiest way of doing this.:-

(a) Is it better to put up the maps individually one by one as separately named mods. Or can they all be combined into a single super mod ?

(b) Some maps come with their own unique additions to sounds and graphics. Like church bells,dogs barking. If included will these still work ? These I assume must be discrete mods to limit the effect of the additions.

(c) Some maps require another game or Mod to have been loaded and enabled to access all the graphics. Antietam and Chancellorsville as sources spring to mind. Is there an easy way to find which graphics need to be extracted and transferred to get the maps into full 'stand-alone' mode ?

Before I set to work on this can I just enquire if anybody already has it in hand to produce a SOWW mod for porting all available maps .... which will do this all for me.

Geoff Laver
Late of Her Britannic Majesty's 57th Regimentof Foot
"Die hard, my men. Die hard the 57th."
Last words of Col Ingles commanding His Majesty's 57th Regiment of Foot at Albuhera 1811

Marshal Beresford wrote in his despatch "Our dead, particularly the 57th Regiment,were lying as they fought in the ranks, every wound in front"
Marching Thru Georgia
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Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re: Porting across SoW-based mods

Post by Marching Thru Georgia »

The KS group assembled a large number of sprites and amps and put them into all inclusive mods. Here is the link to the appropriate page on the KS forum. This is for the SOWGB game. KS Napoleon Mod
You will have to join the forum to access the links, I believe.

There mod is in 3 parts, all are necessary. Nothing other than the expansion packs to the game are needed.

I've begun porting this over to the new game. I just got the sprites into it, so progress is being made. But without a copy of the SDK, the work is sort of hit or miss.
I can make this march and I will make Georgia howl.
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