You didn't answer the question. What is your FPS exactly? Subjective phrases like "slideshow" and "powerpoint presentation" are not useful. People can't help you unless we begin to deal in specifics.
The Tutorial-scenario peaks at the early twenties. It varies between other scenarios.
Sunken Lane can drop to 10-7 if the camera is pointed in the right direction. Tall grass appears to be the biggest performance-killer.
The Young Guard starts about the same as the Tutorial, despite being a much larger scenario. Don't ask me why.
The foliage is just very simple 2D sprites generated from a few large texture sheets. There is no way it should affect performance.
Indeed. And yet it does.
I suspect something is wrong with your PC if these simple textures and 2D sprites are hurting game performance so much.
No.
My PC runs everything else beautifully, with the exception of games that are known to be bugged and/or poorly optimized, which tend to get fixed with patches.
SoW: Gettysburg was one of the few games I've owned that had
this awful performance, and that was on two different computers from the one I have, now. I had similar conversations back then, and members of the community told me similar nonsense about "Well, your PC must be broken, then." This was
despite the developers
openly admitting that their game was poorly optimized, and even fixed it in a later expansion.
You seem to confuse standards with financial ability to purchase the best quality equipment.
Having low performance due to having a poor PC is
not low standards. Having
no problem with said low performance - to the point of defending it on this forum -
are low standards. One thing is to have poor performance; another thing is to be happy with it.
Knowing what I do today, I would still answer my country's call. Those are my standards.
Your standards
are absolutely awful, then. You have
nothing of value or virtue, there.
Nothing to be proud of.
Nothing.
Lesson #2 from FSX, concentrate on smoothness and the experience,
Absolutely.
Anyway, Fraps shows FPS of between 10 and 14 before the battle gets going, but as you'll see from these videos, the experience is still pretty good:
I, for one, find that to make for a fairly unpleasant experience, but it's definitely somewhat smoother than in my game.
While i don't think performance is good enough (devs happy to release a game were 90% will have 20fps max most of the time )
Indeed. It boggles the mind.
It is much better then gettysburg (don't have channslorville)
I find it to be on about the same level as
Gettysburg. It's a shame you don't have
Chancellorsville. It would make for extra reference.
Nudz did you try disabling SLI?
I used to run a rig where I had to do this for certain games, especially indy games that have not had the time or resources to test every configuration.
Yes, but I did so before downloading FRAPS. If there was any difference - better or worse - it was unnoticeable.
I find in general with indy games that use this kind of in house custom engine, combat mission included. That they tend to run just as badly no matter what rig you have. Sometimes worse like yours on particular configurations.
They will tell you it's because of the CPU crunching because this is a "wargame". However when you look at your CPU utilisation it will be less than half, that is what happened with combat mission for me anyhow. In the end it's all about CPU threads and how well the game uses them.... in you're case it seems to be an issue with drawing trees. I would guess that perhaps the problem lies with the PC trying to utilise the 2nd GPU but the game not responding? Of course none of this is supposed to happen as the OS API is supposed to handle this stuff at a lower level.
This game is supposed to support multiple threads... well the way it was explained it kind of does and perhaps does not. But it is supposed to be optimised to use multiple CPU threads so I don't see that should be a problem unless you notice CPU utilisation at 100%.
My experience exactly, though having performance as abysmal as in the
Scourge of War-games, is an absolute rarity.
What does get my goat though is the amount of people that are willing to assume you are the bad guy here.... telling you it's your fault for expecting too much. It gets repeated here a lot that the performance of your computer is what determines how well it can run and what ratio you can handle. Like I said though. In my experience with games like combat mission, it is usually the engine and code optimisation limitations that cap performance.
Personally, I suspect fanboyism more than anything.
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On a related note, I find tall grass to be the biggest problem. Pressing "T" once to remove the tall grass will lead to a significant leap in FPS, more so than when the trees and buildings are made invisible.
*EDIT*
Yeah, it's definitely the tall grass.