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Re: Gun Capture Removal

Posted: Fri Jul 10, 2015 9:23 pm
by Marching Thru Georgia
Here's one that I just tested and it does work. In the divisions containing artillery brigades replace UGLB_FR_Art_Cdr_Brig with UGLB_FR_Cav_Cdr_Brig. As far as moving around the batteries, no issues, beyond that I haven't tested, even MyGui remains the same on the officer levels. From my SOW experiences, the art battery COs are stubborn to cooperate anyway, maybe with a cavalry leader they may actually behave better.
Unfortunately, they will use the cavalry AI instead of the arty. That may lead to some strange behavior. Still it is worth testing in a battle. Thanks for taking time to try to find a solution to circumvent this game mechanic.
Not to smash hopes, but if you could see the multi pages of requests for Patch 1...you'd understand.
An unfortunate sign that the game was released too soon.

Re: Gun Capture Removal

Posted: Fri Jul 10, 2015 10:27 pm
by RebBugler
The log error (Unit Type differs from officer...) is benign, informative only. Give them 'Hold to the Last' orders and their guns will target on their own. Don't see why it shouldn't work.

Well, the KS gang won't need long to see if this musters up as I'm sure proper artillery behavior is deeply entrenched among most. :)

Re: Gun Capture Removal

Posted: Sat Jul 11, 2015 2:47 pm
by alessillo
I edited the OOB_Waterloo_Battle_AM changing all artillery commanders (UGLB_PR_Art_Cdr_Bty. UGLB_BR_Art_Cdr_Bty and UGLB_FR_Art_Cdr_Bty) with infantry commanders (UGLP_PR_Inf_Cdr_Brig, UGLB_BR_Inf_Cdr_Brig and UGLB_FR_Inf_Cdr_Brig) then I made some sandbox battles at army, corps and division level. The idea of RebBugler works, batteries surrender when charged, there is no gun capture and it seems that the behaviour of the batteries, even if commanded by an infantry officer, is the same.

Image

Cheers