Re: KS mod
Posted: Wed Sep 16, 2015 9:37 pm
Yes, you must be registered at those forums to download via links in them.
Hi GeoffHow will the new version after the patch interface with the Kriegsspiel mod ?
Will Kriegsspiel overwrite anything vital in the patch or need to be re-tuned at all ?
Geoff Laver
Late of Her Britannic Majesty's 57th Regiment of Foot
+1Pardon me if this is a silly question but, could someone tell me if the standard Waterloo interface with contextual menu can be restored for this mod, even as a simple second option? I'd really like that since coming from TW games this is closer to my playing style and very user friendly
No, the UI is integrated into the mod. We found the stock UI to be inferior when playing HITS which is what the KS group plays exclusively. The stock UI with its context menus may be useful for someone coming from games such as TW, but as one gains experience in playing the game, the limitations it has it will quickly become apparent . I suggest you start by playing the stock game to gain familiarity with the basic game mechanics and then move to the KS mod. It endeavors to make the game a more realistic simulation of Napoleonic warfare. The stock game does a good job of recreating the Seven Year's War period with their linear lines marching and blazing away at each other, but after 1807, no army did that any longer, not even the Austrians.Pardon me if this is a silly question but, could someone tell me if the standard Waterloo interface with contextual menu can be restored for this mod, even as a simple second option?
Regular Games
We normally now have games most evenings (UK-Europe time) and afternoons (USA time) from Friday through Monday. As always, our games are played in a good spirit. Some are team games and some co-op vs the AI. For those who just own Gettysburg, the Monday evening games normally use that game, or one of its mods.
Peninsular Campaign
This is probably the most ambitious email campaign ever run, and Digby is always on the lookout for more players. We have now reached March 1809. Napoleon intervened personally in Spain late in 1808 and brought major reinforcements of good troops with him. The French have enjoyed considerable success, but trouble is brewing with the Austrians, and the Emperor must leave Spain to address the situation on that front. There are two kinds of role available. You can take a typically corps-level command in the email map campaign, or you can join one of the weekend MP battles, which are resolved using SoW Waterloo. You can of course do both!
SoW Waterloo
After some teething problems, the game is now much more playable MP than it was. This is partly down to the latest patch and partly due to a great deal of work and testing within the group, which is reflected in our various mods. Most of our regular games now use SoW Waterloo in fact. It does represent a real advance over the KS Napoleonic Mod for SoW Gettysburg.
Forthcoming Map Mods
Ace map-modder Mark has been working on a version of the famous Kriegspiel Meckel map for use with Waterloo. This is a really nice map, and with it’s hilltop villages, and a nice range of period houses and churches, has a very appropriate Ruritanian quality. It is quite unlike any other map yet produced. This will be released shortly as part of the next KS Napoleonic Mod update.
Forthcoming Waterloo Mod
Veteran modders Crikey and Pom are putting the final touches to their first Waterloo mod, which is now under test. This is set in the 1859 Italian War, and includes an OOB for the Battle of Solferino between the Austrians and the French/Sardinians. It will be interesting to see the Waterloo engine in action in an era of improved firearms.
Gettysburg Mods
Updated versions of the Additional ACW Flags & Sprites Mod, and also the Little Bighorn Mod are also planned for the fist quarter of 2016.
Kind regards
Martin James