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Re: Chickamauga
Posted: Sat Dec 10, 2016 12:25 am
by jozk
ok no worries! I have just only just started reading about this battle so playing what is here will be of real interest.
Thanks again
Re: Chickamauga
Posted: Sat Dec 10, 2016 10:00 am
by exp101
The GCM group (NY Cav hosting) conducted a 12-player battle today using the Chickamauga map with GCM mods. Lots of fun! Check out a few screenshots of the action at this forum post:
GCM-Chickamauga test battle
Re: Chickamauga
Posted: Sun Dec 25, 2016 12:20 am
by RebBugler
Update, another scenario:
Unzip and copy to the scenarios folder
The attachment CHI05-Afternoonofthe19thC-Corps.zip is no longer available
Sorry Yanks, hopefully I'll have the Union version ready in a couple of weeks, wanted to have it ready for this holidays release. This battle is highly involved with moving forces constantly hither and yon, taking a lot of testing and re-scripting time to maintain it's historic persona.
New feature: Transporting ME to move instantly to map locations
After closing reinforcement messages, click ME within 30 seconds and instantly go to that unit.
Read more about how this feature works in the
Intro: Author's Notes (bottom entry)
Anyway, a Christmas Eve scenario for the folks that are keeping up with this scenario series, Enjoy!

Re: Chickamauga
Posted: Fri Dec 30, 2016 8:26 pm
by MLandini
Hello,
Looking forward to this mod - I have downloaded and unzipped this several times and still do not see the scenarios in User Scenarios. Any advice appreciated - thanks
Re: Chickamauga
Posted: Fri Dec 30, 2016 11:04 pm
by RebBugler
Hello,
Looking forward to this mod - I have downloaded and unzipped this several times and still do not see the scenarios in User Scenarios. Any advice appreciated - thanks
If enabled correctly in
Modifications they should appear in
User Scenarios. Have you successfully run other mods?
Re: Chickamauga
Posted: Fri Dec 30, 2016 11:47 pm
by MLandini
Yes - I have the additional Gettysburg Mods that are running successfully.
Re: Chickamauga
Posted: Sat Dec 31, 2016 1:07 am
by MLandini
Figured it out - needed to have the yellow box active - thanks
Re: Chickamauga
Posted: Sat Dec 31, 2016 1:17 am
by RebBugler
In Modifications move Chickamauga to the lowest, bottom, priority. See if that helps.
That's all I have to help out. If Chickamauga shows up and is activated in Modifications and doesn't show up in User Scenarios, then this is an anomaly I've never seen or have a fix for.
Re: Chickamauga
Posted: Tue Jan 10, 2017 4:19 am
by RebBugler
Update, new scenario:
Unzip and copy to the scenarios folder
The attachment CHI06-Afternoonofthe19thU-Corps.zip is no longer available
For folks just tuning in the first post has been updated through this scenario so no need for this download if you download the full mod.
These last two scenarios have undoubtedly been my most intricate designs to date. Not necessarily because I had no timelines to deal with or was more enthusiastic, but because of this thread, what I would call a scenario designer's Dream Thread:
http://www.civilwarvirtualtours.com/chi ... ept19.html
I'm trying my best to get in every facet of the battle while balancing good gameplay. For those that study this
virtualtours thread hopefully all the movements and objectives will make better sense, and you'll actually learn more about the battle and why it was won, or lost. For those that don't, welcome to the helter skelter of a remote battle in northwest Georgia in the autumn of 1863.
Re: Chickamauga
Posted: Tue Jan 10, 2017 6:56 am
by Davinci
"Mark-T" - Do You mind if I change your Map to a Summer-Time Map with different color's?
Just getting started, something like the Picture below!
The attachment 1_2017-01-09.jpg is no longer available
davinci