The brand new Windows 10-friendly NGCM is up! This new system extends and in some ways expands GCM-style battles at its new home:
http://ngcmsow.com/
To get up and running...
-Go to the website, register and login
-Create your USA and CSA divisions of troops and name your division commanders
-In Preferences enter how many men and guns you wish to bring to battle
-Choose new brigade leaders and begin recruiting regiments (up to 16 per division) from the pool of over 2,000 historical Civil War formations
-Assign your regiments to brigades -- or leave them unassigned if you wish
-Follow the same process for your artillery units.
As with the old GCM, your personal division of troops carries over from battle to battle. We use all the familiar GCM mods and fight on battlefields drawn from an archive of hundreds of GCM Large Random Maps.
NGCM is both the same and different from the old GCM? Here's how:
NGCM is Windows 10 Friendly!!!
Division Sizes
Unlike old GCM all players, regardless of rank or skill level, may recruit the same number of regiments (16) from the pool for each of their divisions. By managing regiment-to-brigade assignments, dismissals, recruitment of regiments/guns, and their personal division preferences, players control what they bring to each battle and keep their commands fit for battle;
Impact of Losses
As with GCM, the impact of casualties on regiments in NGCM carries over from battle to battle with victorious divisions enjoying advantages over the vanquished in the repatriation of in-game casualties;
Unlike the old days, regiments captured in NGCM battles are removed from a player's division and returned to the pool where they are refreshed and made eligible for later recruitment by the community. It's a bit different with guns. Individual gun casualties are not carried over from battle to battle. However, routed or captured guns are removed and returned to the pool for future recruitment;
Replenishing Losses
Like GCM, players in NGCM may "run turns" in attempting to replenish losses in veteran formations. Significant numbers of new recruits will impact a regiment's experience levels. Players may run 1 player turn per day on NGCM divisions plus 1 turn for each battle that division participated in that day. There are no "global turns" and regiments are not randomly dismissed as a result of running player turns. On the other hand, individual regiments may be freely dismissed and recruited randomly from the pool at any time, but this is done regiment by regiment rather than through a brigade pool. Most players will also be able to maintain a "reserve" of unassigned regiments which may be rotated into and out of active brigades. Regiments recruited from the pool will arrive in 1 of 3 flavors: 500 men with "0" experience; 400 men @ level 1; 300 men @ level 2. It there it will be up to players to determine how they wish to manage
Gaining (and losing) experience
Regiments may gain levels of experience depending on their performance in battle, sometimes as much as 2 levels if they inflict extraordinary losses on an enemy. Regiments lose levels for significant numbers of new recruits added from running player turns; Individual guns gain experience as they inflict casualties. The numerous Scourge of War categories of regimental characteristics e.g., marksmanship, control, edged weapons are adjusted proportionately with the rise and fall of experience.
Regiments within Brigades
As with GCM, regiments in NGCM divisions must be part of a brigade to fight. What's different is that NGCM regiments may remain within their division without being assigned to a brigade. Players may want to do this for various reasons such as preferring to hold a veteran unit out of battle until it has been able to replace battle losses. Unlike GCM there are no action points limiting transfers within divisions or commander dismissals. Division sizes are capped as to numbers of commanders, regiments, brigades, batteries and guns
Battle Report
In its battle reports NGCM will show detail of about the results of the fight, unit by unit, including losses inflicted and sustained. It will also alert about experience level shifts
One Human = One Division
There were instances in old GCM where players created multiple divisions, sometimes necessitated by a division becoming corrupted. With NGCM, there is a strict one-player/one-division policy. This will both keep us within the bounds of our historical unit pool and avoid some of the server memory issues that resulted in the ultimate corruption and demise of the GCM website
Hosting
Old GCM allowed anyone to host. NGCM will also have a very liberal hosting policy, but hosting capability requires activation by an Admin. This should provide some protection against trolls. Let me know if you plan to be a host!
Inactive Divisions
Divisions not involved in battle for 2 months will have their regiments and guns removed to the pool to be refreshed and made eligible for general recruitment
Battle Generator
Hosts have the following criteria to select when making a battle:
-Player selection (hold down the "Ctrl" key to select multiple players)
-Map (select from GCM Random Maps 1285 - 1409)
-Map perameters (defaults at entire 5 mi x 5 mi map. Choose drop-down options e.g., NW 2,2 and SE 8,8) to play a sub-selection of map area)
-Objective count (Unlike GCM, this may now include even numbers of vps)
-Objective Holders (None, by Division, By Army)
-Game Length
-Spawn Type (by Division; by Corps)
-Supply Type (by Division; by Army)
-Supply Wagon Speed
-Random Only (set regiments per brigade, brigades per division and guns per division in random battles)
-Battle Size Limit (number of total men capped)
-Couriers (yes or no)
-Game Type (Random or Campaign)
From: Ronald Berg <
rwberg53@gmail.com>
Sent: Saturday, July 28, 2018 2:39 PM
Subject: Discord for NGCM
Finally, the GCM community is no longer using TeamSpeak but has moved to the free Discord game comms system. If you haven't already joined us please:
-Install Discord
https://discordapp.com/
-Follow this invitation link to join our group:
https://discord.gg/rYst46p
See you on the battlefield!
Palmer