I've found that it's pretty simple to add extra officers, just duplicate any officer as many times as needed and rename each additional NameID (I just number each dupe). I've done this to place objectives by also renaming the officer (3rd column) to the objective name, then sending out the dupes to where you want the objectives set. Once they're positioned hit 'startlocs' and you've got all your objectives and their position coordinates lined up and ready to copy to the maplocations.csv file.@roy64 - Question - have you ever edited an "OOB" - if the Commanding Officer has a "1" in a slot, and this has to be changed to an "8" can you change that?
Basically, the Mod will add additional units to the Commander Only, but in order for this to work, that number has to be changed.
The Mod that "Reb" has done has a lot of different "OOB's" so you would have to manually change them.
Is this do-able?
I haven't seen a post from "Reb" lately, "Reb" you still out there?
davinci
Now, after following this thread some, I've never tried to add staff officers. I assume it's similar to my above process, but you lost me with the unitglobal entries, and especially the designing of a formation with just officers. Besides the realism of having staff officers, I'm guessing the only practical rational for such a mod is to have extra officers available for scouting purposes, or maybe use the 'Guard' command to give regiments a permanent officer for officer bonus purposes. Regardless, some interesting mod ideas, glad to see new innovations still happening with folks squeezing out as much as possible to keep this game renewed.