From what I've determined...yes.Jean Lafitte wrote: ↑Fri Aug 09, 2024 2:11 pm OK, got it.
Wasn't it said that neither of the Grog Toolbar mod files will work well with Le Cent Jours, is that correct?
Grog Gameplay x64
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Grog Gameplay x64
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Grog Gameplay x64
Hey Reb - hope all is well. I'd like to refresh the Risorgimento mod for SoWWL-RM at some point. Given the later time-frame, I want to switch off regimental auto squares by replacing that formation with a standard 3 line formation for each side. However, It would have the same defensive values as a square so it has the same deterrent effect. It would represent a regiment pausing to defend itself against cavalry through fire-power but without forming square. I think that might involve swapping in some existing formations in drills and tweaking values but there seems lots of entries so am unsure where to start?
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Grog Gameplay x64
Hey Crikey
Good hearing from you, hope you're doing well also. These are exciting times with SoW games going 64 bit, and the transition to our new Steam partner appears to be a good fit.
I've never ventured into what you're considering but it might work with just altering the unitglobal file. Begin by copying level 6 formations from the column formtype = 0, lines, to the column formtype = 2, squares, then test and see what happens. If that doesn't work it'll get time consuming trying different custom (unique) line formations and such. And then the big what if ... What if other files need to be altered for this to work?
Good hearing from you, hope you're doing well also. These are exciting times with SoW games going 64 bit, and the transition to our new Steam partner appears to be a good fit.
I've never ventured into what you're considering but it might work with just altering the unitglobal file. Begin by copying level 6 formations from the column formtype = 0, lines, to the column formtype = 2, squares, then test and see what happens. If that doesn't work it'll get time consuming trying different custom (unique) line formations and such. And then the big what if ... What if other files need to be altered for this to work?
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Grog Gameplay x64
Thanks Reb.I'll experiment. 

Re: Grog Gameplay x64
I have downloaded the Grog Gameplay x64 zip file and the Scenarios WL zip file. Everything appears fine other than I can only see two scenarios in the user scenarios - the two full battles, Le Bataille de Mont St Jean and the Battle of Waterloo - the smaller scenarios are missing. Any suggestions would be welcome
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Grog Gameplay x64
Check that you enabled the 'Scenarios - WL' mod in Modifications.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Grog Gameplay x64
Yes it is checked, as I said its just the 2 full battles showing not the smaller scenarios. I've checked the Mods folder and all twenty scenarios are there in the correct format ending with an underscore
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Grog Gameplay x64
Post a screenshot of your Modifications screen and the address of your install.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
-
- Reactions:
- Posts: 183
- Joined: Wed Mar 17, 2010 1:38 am
Re: Grog Gameplay x64
Falcon: The devs moved the Mods folder. It is now a sub folder of the Base folder.