I've completed Day 1 and Day 2 (GB3D1 and GB3D2) but Day 3 (GB3D3) crashes after a few seconds. Looking at the SOWGB.log, after "Loading Battle Events" I get 11 errors- a list of "No men designated for.." and then 11 different Guns.
So some artillery is spawning without men? Is there a work-around for this?
p.s. wasn't sure if this post should have been added here, or in the Bug section, sorry.
Confirmed, just completed a play-through on GB3D2, got a Victory BTW, then tried to start GB3D3 and crashed with the following errors:
07:00:00 ERROR - No men designated for JAHall #2 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for JHCooper #2 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for JHCooper #4 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for JStewart #2 Gun / 12lb Napoleon.
07:00:00 ERROR - No men designated for JStewart #6 Gun / 12lb Napoleon.
07:00:00 ERROR - No men designated for MWiedrich #3 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for MWiedrich #4 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for MWiedrich #5 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for MWiedrich #6 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for WWheeler #4 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for HDilger #4 Gun / 12lb Napoleon.
07:00:00 ERROR - No men designated for HDilger #2 Gun / 12lb Napoleon.
07:00:00 ERROR - No men designated for HDilger #6 Gun / 12lb Napoleon.
07:00:00 ERROR - No men designated for JHCalef #3 Gun / 3in Ordnance.
07:00:00 ERROR - No men designated for JHCalef #2 Gun / 3in Ordnance.
This one got by me somehow, been a while since this was released, the summer of 2011. I'm assuming you're the only person to play through this carryover scenario set, otherwise this issue would have been reported and addressed years ago. NOW, it's too late to fix as this engine is DONE. I'll eliminate these scenarios with my next release.
I have some clues as to what's causing the crash but nothing solid. It's a special carryover that I requested to be built so that ending positions would carryover (carryover=3). The two scenario carryover was tested thoroughly and I assumed a three scenario carryover would work without issues...I assumed wrong.
Thanks for the report.