Road to Wargram and Peninsular Mod - Updated 1.6

mitra76
Reactions:
Posts: 933
Joined: Wed Mar 31, 2010 1:21 am

Re: Road to Wagram - Updated 1.5

Post by mitra76 »

Hi Jack
1) Paddy Griffith calculates average ACW firefight ranges at no more than 40 yards, this in accordance with the heavily forested and hilly terrain of eastern North America.
The point is exactly this: no battleground is a flat desk, human eye without binocular help start to distinguish human form at short distances, smoke on the battlefield soon cover the view, weather can add also problem (eyalu was fought in a snow storm) and psycological factors enter in the game. Just before the war british theoricals contested the idea the battle field would become a long range contest, and the successfull french assaults in 1859 reinforced the idea.
) No infantry, charged from flank or rear will withstand any cavalry charge, no matter how weakly delivered. The Square, feelings of support, etc, included, offers no flanks for the enemy to exploit, thus enhancing the feelings of secuirty for the PBIs therein.
Of course, the point is exactly this, the square gives no rear or flanks penalty to the formation so no moral disadvantage, but a cavalry charge given frontally to troops in line well supported on flanks and rear can be repelled as well.
Visit my wargames blog: http://warforgame.blogspot.it/
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re: Road to Wagram - Updated 1.5

Post by Jack ONeill »

Mitra,

Indeed. :)

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
spider221999
Reactions:
Posts: 1
Joined: Tue Feb 05, 2013 4:43 pm

Re: Road to Wagram - Updated 1.5

Post by spider221999 »

Hi. I am desperate to get these Nap Mods working, but despite having installed correctly, the game crashes every time I get to the Napoleonic picture on the loading page, and the files are loading. Everything else appears to be fine. Am running windows 7, SOWG version 1.3. The stock game runs fine. It's probably something simple as I'm new to this modding game and most people don't seem to have a problem. Any advice out there ? Thanks.
con20or
Reactions:
Posts: 2541
Joined: Fri Jun 11, 2010 8:49 pm

Re: Road to Wagram - Updated 1.5

Post by con20or »

Am running windows 7, SOWG version 1.3
I'm not 100% sure what version 'Road to Wagram' needs to run, but stock SOW is currently at 1.5. Judging by the name of this thread, I'm guessing Wagram is 1.5 too so that could be your problem.
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re: Road to Wagram - Updated 1.5

Post by Jack ONeill »

S,

Con is right - you need to update your version of the game to 1.5. All should run fine after that.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
gunship24
Reactions:
Posts: 728
Joined: Mon Jan 31, 2011 1:31 am

Re: Road to Wagram - Updated 1.5

Post by gunship24 »

Yep v1.5 of SoW is required.
Zeke
Reactions:
Posts: 384
Joined: Mon Dec 15, 2008 3:06 am

Re: Road to Wagram - Updated 1.5

Post by Zeke »

Cavalry successful charges were very rare in any case also in Napoleonic warfare, I remember only three of major cases, Marengo, Borodino, Eylau and Waterloo and in the last three cases the losses were terrific. They are charges dictated by desperate situation or misunderstanding of situation or enemy taken by surprise. Napoleon avoids as far as possible to use his heavy cavalry in battle, for the same reason he avoids to use the guards: he consider it his reserve, a very expensive reserve to preserve just to the last. Usually the charges are more aimed to a specific target, with single regiments charging infantry or cavalry. We can tell the danger of being charged was more important that the charge himself, usually because morally strong infantry in good order can repel cavalry also in line or column formation, but sure the danger force them to stop or slow. The cavalry successes usually were on enemies taken by surprise. And also the ground rarely permitted a cinematic charge. So at the end also during the napoleonic wars the main role of cavalry was recon, support, pursuit, with very specific instances of charges against infantry.

We can consider the case of Piedmontese army after First Indipendence war (still fought with smoothbore muskets), part of the heavy cavalry regiments were transformed in light cavalry because the war displayed the recon and small actions were more important than charges.
Actually one of the most effective charges happened in Spain at the battle of Salamanca a Brigade size charge led by Maj Gen John Gaspard Le Marchant routed the French 5th Infantry Division - Le Marchant was mortally wounded shot threw the spine leading a follow up charge he was regarded as one the best cavalrymen in the British army at the time of his death
Last edited by Zeke on Fri Feb 22, 2013 4:38 am, edited 1 time in total.
I only know two tunes...One's "Yankee Doodle" and the other one isn't!

Ulysses S. Grant
Baldwin
Reactions:
Posts: 184
Joined: Sun May 09, 2010 3:16 am

Re: Road to Wagram - Updated 1.5

Post by Baldwin »

It looks like when trying to load an MP game it will go smoothly for the original Road to Wagram, but the Penisular mod has a conflicting issue with most of the .csv files in the logistics from the parent mod(Wagram). I'm not sure if Gunship is working on updating this or not since MP just became available. For now I'm really happy Wagram is working and we can play that in the meantime. :)
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Road to Wagram - Updated 1.5

Post by RebBugler »

Yeah, Gunship will have to combine Road to Wagram and Penisular before it can be hosted for MP play. Now that he's on the team he can use our server to make it available for download. Non hosting players should be able to use the original versions with few, if any, conflicts.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re: Road to Wagram - Updated 1.5

Post by Jack ONeill »

All,

It shouldn't be that hard to combine them. I have already done it so I could deal with the different uniform versions from the two different mods when I did the Waterloo/Quatre Bras OOBs and then the Fuentes de Onoro OOB. Took about three hours to get everything stabilized.

Jack B)

.....And I just realized I'm going to have to rename my Combined Version, then download the original version of RtW so I can host it without all my personal internal mods. Doh! LOL!
Last edited by Jack ONeill on Sun Mar 03, 2013 11:01 am, edited 1 time in total.
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Post Reply