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Re: Road to Wagram - Updated 1.5
Posted: Sun Jan 13, 2013 3:06 pm
by mitra76
Hi Jack
1) Paddy Griffith calculates average ACW firefight ranges at no more than 40 yards, this in accordance with the heavily forested and hilly terrain of eastern North America.
The point is exactly this: no battleground is a flat desk, human eye without binocular help start to distinguish human form at short distances, smoke on the battlefield soon cover the view, weather can add also problem (eyalu was fought in a snow storm) and psycological factors enter in the game. Just before the war british theoricals contested the idea the battle field would become a long range contest, and the successfull french assaults in 1859 reinforced the idea.
) No infantry, charged from flank or rear will withstand any cavalry charge, no matter how weakly delivered. The Square, feelings of support, etc, included, offers no flanks for the enemy to exploit, thus enhancing the feelings of secuirty for the PBIs therein.
Of course, the point is exactly this, the square gives no rear or flanks penalty to the formation so no moral disadvantage, but a cavalry charge given frontally to troops in line well supported on flanks and rear can be repelled as well.
Re: Road to Wagram - Updated 1.5
Posted: Sun Jan 13, 2013 9:33 pm
by Jack ONeill
Mitra,
Indeed.
Jack B)
Re: Road to Wagram - Updated 1.5
Posted: Tue Feb 05, 2013 2:45 pm
by spider221999
Hi. I am desperate to get these Nap Mods working, but despite having installed correctly, the game crashes every time I get to the Napoleonic picture on the loading page, and the files are loading. Everything else appears to be fine. Am running windows 7, SOWG version 1.3. The stock game runs fine. It's probably something simple as I'm new to this modding game and most people don't seem to have a problem. Any advice out there ? Thanks.
Re: Road to Wagram - Updated 1.5
Posted: Tue Feb 05, 2013 2:51 pm
by con20or
Am running windows 7, SOWG version 1.3
I'm not 100% sure what version 'Road to Wagram' needs to run, but stock SOW is currently at 1.5. Judging by the name of this thread, I'm guessing Wagram is 1.5 too so that could be your problem.
Re: Road to Wagram - Updated 1.5
Posted: Wed Feb 06, 2013 1:39 am
by Jack ONeill
S,
Con is right - you need to update your version of the game to 1.5. All should run fine after that.
Jack B)
Re: Road to Wagram - Updated 1.5
Posted: Thu Feb 07, 2013 2:21 am
by gunship24
Yep v1.5 of SoW is required.
Re: Road to Wagram - Updated 1.5
Posted: Thu Feb 21, 2013 11:00 pm
by Zeke
Cavalry successful charges were very rare in any case also in Napoleonic warfare, I remember only three of major cases, Marengo, Borodino, Eylau and Waterloo and in the last three cases the losses were terrific. They are charges dictated by desperate situation or misunderstanding of situation or enemy taken by surprise. Napoleon avoids as far as possible to use his heavy cavalry in battle, for the same reason he avoids to use the guards: he consider it his reserve, a very expensive reserve to preserve just to the last. Usually the charges are more aimed to a specific target, with single regiments charging infantry or cavalry. We can tell the danger of being charged was more important that the charge himself, usually because morally strong infantry in good order can repel cavalry also in line or column formation, but sure the danger force them to stop or slow. The cavalry successes usually were on enemies taken by surprise. And also the ground rarely permitted a cinematic charge. So at the end also during the napoleonic wars the main role of cavalry was recon, support, pursuit, with very specific instances of charges against infantry.
We can consider the case of Piedmontese army after First Indipendence war (still fought with smoothbore muskets), part of the heavy cavalry regiments were transformed in light cavalry because the war displayed the recon and small actions were more important than charges.
Actually one of the most effective charges happened in Spain at the battle of Salamanca a Brigade size charge led by Maj Gen John Gaspard Le Marchant routed the French 5th Infantry Division - Le Marchant was mortally wounded shot threw the spine leading a follow up charge he was regarded as one the best cavalrymen in the British army at the time of his death
Re: Road to Wagram - Updated 1.5
Posted: Sat Mar 02, 2013 11:39 pm
by Baldwin
It looks like when trying to load an MP game it will go smoothly for the original Road to Wagram, but the Penisular mod has a conflicting issue with most of the .csv files in the logistics from the parent mod(Wagram). I'm not sure if Gunship is working on updating this or not since MP just became available. For now I'm really happy Wagram is working and we can play that in the meantime.

Re: Road to Wagram - Updated 1.5
Posted: Sun Mar 03, 2013 6:11 am
by RebBugler
Yeah, Gunship will have to combine Road to Wagram and Penisular before it can be hosted for MP play. Now that he's on the team he can use our server to make it available for download. Non hosting players should be able to use the original versions with few, if any, conflicts.
Re: Road to Wagram - Updated 1.5
Posted: Sun Mar 03, 2013 10:57 am
by Jack ONeill
All,
It shouldn't be that hard to combine them. I have already done it so I could deal with the different uniform versions from the two different mods when I did the Waterloo/Quatre Bras OOBs and then the Fuentes de Onoro OOB. Took about three hours to get everything stabilized.
Jack B)
.....And I just realized I'm going to have to rename my Combined Version, then download the original version of RtW so I can host it without all my personal internal mods. Doh! LOL!