'True Ground SR1' - Scenarios & OOBs
Posted: Wed Sep 22, 2021 6:33 am
GB4-01btn_July4-GB Day4, Southwestern Battle (C-Corps)
Carryover from: GB3-07btn_July3-Fight for Cemetery Hill, Day 3, 7 PM (C-Corps)
Carryover to: GB4-02btn_July4-GB Day4, Southeastern Battle (C-Corps)
Length of Play: 1 Hour
Command: Lieutenant General James Longstreet, 1st Corps Commander
Date: July 4, 1863
Location: Southwest of Gettysburg, Pennsylvania
Ahistorical Situation (What If): What if the Pettigrew, Pickett, Trimble Attack was successful and the Rebels were able to break through and gain Cemetery Hill, then were able to defend it against numerous Federal attacks. Thus, continuing the Battle of Gettysburg for a fourth day.
Situation: Morale is high. We've beat back the best the Federals had to give, and held our captured ground, Cemetery Hill. We've also gained Culp's Hill. It had to be abandoned by the Yankees because our Cemetery Hill position cuts off its supply lines, and also severs it from the rest of the Union Army. But now the Yanks have formed new battle lines, and word has it that we'll be on the offensive end now. Well, we came to win, and that's how it's done, offensively.
Mission:
Eliminate the cavalry threat in the southwest and take The Roundtop, as represented by the three objectives.
Objectives: The two western-most objectives award 2000 points each when held ten minutes. The Roundtop objective awards 5000 points when held ten minutes. After one minute the activating radii change from 150 yards to 300 yards and from Confederate only to ALL activation.
Locked Units: Locked units are unavailable.
Forces Involved:
CSA - 9,974 Troops, 35 Guns (before carryovers)
USA - 9,668 Troops, 10 Guns (before carryovers)
_________________________________________________________________________________
Consider this scenario as the day after fight at South Cavalry Field, with the opposing forces having completely different missions. Instead of attacking, the Union cavalry will defend, and instead of defending, the Rebels will be on the offensive. And, that offensive extends to the summit of The Roundtop.
Due to the size of this scenario, a heads-up to avoid 'AI Freeze Up' (troops stop fighting), keep most of your officers TC'd throughout.
One second left, and The Roundtop is basically secured. Gotta admit, the Bull-Rush command got called upon. Competitive, you're dealing with Sharps Repeaters! Taking the Merritt objective can be tricky, make sure you commit enough troops. Well, now the "six hour 'Rebel Heyday' series" has obsessively grown into a fifteen hour "Third and Fourth Day at Gettysburg Finale, and coup de grâce".
Carryover from: GB3-07btn_July3-Fight for Cemetery Hill, Day 3, 7 PM (C-Corps)
Carryover to: GB4-02btn_July4-GB Day4, Southeastern Battle (C-Corps)
Length of Play: 1 Hour
Command: Lieutenant General James Longstreet, 1st Corps Commander
Date: July 4, 1863
Location: Southwest of Gettysburg, Pennsylvania
Ahistorical Situation (What If): What if the Pettigrew, Pickett, Trimble Attack was successful and the Rebels were able to break through and gain Cemetery Hill, then were able to defend it against numerous Federal attacks. Thus, continuing the Battle of Gettysburg for a fourth day.
Situation: Morale is high. We've beat back the best the Federals had to give, and held our captured ground, Cemetery Hill. We've also gained Culp's Hill. It had to be abandoned by the Yankees because our Cemetery Hill position cuts off its supply lines, and also severs it from the rest of the Union Army. But now the Yanks have formed new battle lines, and word has it that we'll be on the offensive end now. Well, we came to win, and that's how it's done, offensively.
Mission:
Eliminate the cavalry threat in the southwest and take The Roundtop, as represented by the three objectives.
Objectives: The two western-most objectives award 2000 points each when held ten minutes. The Roundtop objective awards 5000 points when held ten minutes. After one minute the activating radii change from 150 yards to 300 yards and from Confederate only to ALL activation.
Locked Units: Locked units are unavailable.
Forces Involved:
CSA - 9,974 Troops, 35 Guns (before carryovers)
USA - 9,668 Troops, 10 Guns (before carryovers)
_________________________________________________________________________________
Consider this scenario as the day after fight at South Cavalry Field, with the opposing forces having completely different missions. Instead of attacking, the Union cavalry will defend, and instead of defending, the Rebels will be on the offensive. And, that offensive extends to the summit of The Roundtop.
Due to the size of this scenario, a heads-up to avoid 'AI Freeze Up' (troops stop fighting), keep most of your officers TC'd throughout.
One second left, and The Roundtop is basically secured. Gotta admit, the Bull-Rush command got called upon. Competitive, you're dealing with Sharps Repeaters! Taking the Merritt objective can be tricky, make sure you commit enough troops. Well, now the "six hour 'Rebel Heyday' series" has obsessively grown into a fifteen hour "Third and Fourth Day at Gettysburg Finale, and coup de grâce".