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Re:Proposal: Retire TC
Posted: Sun May 09, 2010 10:16 am
by ADukes
Re:Proposal: Retire TC
Posted: Sun May 09, 2010 2:59 pm
by gbs
ADukes wrote:
Thanks ADukes but when I download and install my game still shows just version 1.01. Is this correct?
Re:Proposal: Retire TC
Posted: Sun May 09, 2010 3:23 pm
by ADukes
Yep it is.
Re:Proposal: Retire TC
Posted: Sun May 09, 2010 4:05 pm
by MrSpkr
Getting back to the topic -- I'd rather see TC kept, and see an attack march command. TC is useful particularly where I want an aggressive general to sit on his hands and do nothing, or, better still, to stay behind a bloody wall so that he can get the defensive bonus.
TC is also good for situations where I want a march WITHOUT engaging the enemy, no matter what. Think Burnside's men at the bridge at Antietam for a real war example. The objective is to get across regardless of casualties, not to attack march and stop and engage.
Just my two cents worth. With inflation, that might buy you half a piece of gum.
Steve
Re:Proposal: Retire TC
Posted: Sun May 09, 2010 4:34 pm
by RebBugler
MrSpkr wrote:
Getting back to the topic -- I'd rather see TC kept, and see an attack march command. TC is useful particularly where I want an aggressive general to sit on his hands and do nothing, or, better still, to stay behind a bloody wall so that he can get the defensive bonus.
With my 'No Orders' proposal they would behave as you just said, but the commander would not be frozen in TC, he could move around for support purposes only.
MrSpkr wrote:
TC is also good for situations where I want a march WITHOUT engaging the enemy, no matter what. Think Burnside's men at the bridge at Antietam for a real war example. The objective is to get across regardless of casualties, not to attack march and stop and engage.
Steve
Aattackmarch does this already, it's on my new modded toolbar, try it out, it's the big '
A'.
Re:Proposal: Retire TC
Posted: Sun May 09, 2010 4:58 pm
by RebBugler
I'm really having a difficult time figuring out why folks aren't going for this 'No Orders' proposal, especially since I'm now proposing it as an added option, and retaining TC, obviously, the Crown Jewell.
For me, it's what is needed in this game for players to fully control their strategies and maneuvers, while allowing their commanders to maintain survival skills and support their troops in the event of engagement. It would eliminate TC micro managing, enabling the player to simply double click divisions (even corps) to their destination with a selected formation. Brigade level play would be exactly the same as the game plays now.
In addition, it would not interfere with the present orders structure, which has made this game so 'historical realism' popular.
Re:Proposal: Retire TC
Posted: Sun May 09, 2010 6:20 pm
by Franciscus
RebBugler wrote:
I'm really having a difficult time figuring out why folks aren't going for this 'No Orders' proposal, especially since I'm now proposing it as an added option, and retaining TC, obviously, the Crown Jewell.
It sounds good to me !

Re:Proposal: Retire TC
Posted: Sun May 09, 2010 6:49 pm
by gbs
RebBugler wrote:
I'm really having a difficult time figuring out why folks aren't going for this 'No Orders' proposal, especially since I'm now proposing it as an added option, and retaining TC, obviously, the Crown Jewell.
For me, it's what is needed in this game for players to fully control their strategies and maneuvers, while allowing their commanders to maintain survival skills and support their troops in the event of engagement. It would eliminate TC micro managing, enabling the player to simply double click divisions (even corps) to their destination with a selected formation. Brigade level play would be exactly the same as the game plays now.
In addition, it would not interfere with the present orders structure, which has made this game so 'historical realism' popular.
i to think you are doing great work bugler. I like your ideas.
Re:Proposal: Retire TC
Posted: Sun May 09, 2010 7:32 pm
by RebBugler
Alright, thanks for you're support of this idea guys.
Maybe there's still another way to approach this idea.
How about?
Propose a new command, Tcsubfton (or something like that). Once selected, division (Me) level, all brigade commanders would TC. In event of engagement, brigade CO's would TC off and engage, in regard to scripting, evtfighting, tcommoff.
So, player selects destination and formation, then immediately selects Tcsubfton. The 'immediately' part of this proposal is it's weakness, because as the player is wheeling the destination arrow to adjust his preferred position, a brigade commander might decide to 'do his own thing', and already renig on the player's destination before Tcsubfton is selected. Tcsubftoff would cancel to 'orders'.
After further consideration, this is not good enough, I'm pushing 'No Orders'.
Re:Proposal: Retire TC
Posted: Sun May 09, 2010 10:40 pm
by Hyde
I'd like to agree that I really like your ideas RebBugler. I think calling the new command "No Orders" would be a bit insufficient, but the idea itself sounds great!
GShock: My point was that I was spouting out ideas without inclination of how difficult or feasible actually making it happen would be. Norb does seem as if some sort of magician when it comes to brilliant coding, though. It is all about the priority list, and I have seen countless replies from Norb stating that "feature" patches are still a way down the line.
Despite our discussions presently, I believe Norb has his priorities in the right order.