WISHLIST!!

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BOSTON
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Re:WISHLIST!!

Post by BOSTON »

Amish John wrote:
BOSTON wrote:
AJ

Have not had that much experience with those new refuse commands, when I did, the results seemed to end up with the wheeling problem being discussed, that's why I go back to the old tried and true method of TCing. Next time I run into a similar situation I'll save it and experiment with the refuse command. I think that's what you are referring to!

BOSTON :)
Uh oh...maybe I'm falling behind. Is there a new command to refuse the line? All I meant in my post was I thought, for example, the AI should decide on a target and stick with it for at least a minimum time period before wheeling to another target and then wheeling back to the first target, etc.

If a regiment has a target 45 degrees off it's center the regiment should be able to oblique fire at it (even if the animation doesn't show an oblique fire) so the whole regiment doesn't have to wheel to face it directly and thereby perhaps ruin a nicely aligned battleline or end up being perpendicular to that stone wall the boys loved being behind. There must be some oblique firing angle build into the game, but I haven't experimented to try and determine what it is. I would think 45 degree would be reasonable. While TC'ing the regiment might stop the excessive wheeling, it seems like there should be an AI routine to handle it and it sounds like Norb is chasing this bug. Lord knows I don't need an extra thing to do while I'm trying to keep the the folks back home from reading in the local newspaper how bad a commander I am.
I had it wrong, On page 78 of the manual, bottom icons, [Obilique Left/Oblique Right] States; Use these two buttons to order the selected regiment to move forward at an angle without wheeling, and thus avoid presenting it's flank to the enemy.

Do you remember a while back the discussion about refuse orders for both left and right pertaining to regiments at the ends of a battleline? I'll have to go back and search for the thread, for some reason I thought it was going to be included in the game commands. I know you would know what is all about. To me it's an order to a regiment to move in such a way to avoid getting flanked, to prevent the rest of the battleline from getting flanked. Correct me if there is a better terminology for this.
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BOSTON
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Re:WISHLIST!!

Post by BOSTON »

The posts below as well as others not back posted here, are from the thread "Refusing Lines". The subject did not seem as important then as it could be now, as a solution to the wheeling issue. :unsure:

Re:Refusing Lines 1 Year, 2 Months ago Karma: 11
If you are the brigade commander, you can certainly move a regiment to cover a threatened flank.

-Jim Please note: although no board code and smiley buttons are shown, they are still usable.
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Re:Refusing Lines 1 Year, 2 Months ago Karma: 1



Refuse the Line - To maneuver a regiment or larger to cause the front to change direction by 90 degrees.



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#6363
Re:Refusing Lines 1 Year, 2 Months ago Karma: 20
Another option a regimental commander had to refuse his flank was to "about face" the rear rank and then have the rear rank left or right wheel until it was 90 degrees with the front rank. Please note: although no board code and smiley buttons are shown, they are still usable.
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#6369
Re:Refusing Lines 1 Year, 2 Months ago Karma: 16
Would you be refusing the line while engaged? or would it be a movement before eng agement? Not knowing the terminology, I've used the maneuver in different degrees (45 left, 90, 45 right, ect.) to bring more of my regiment to to where it could be more effective when engaged and if necessary then advance/fall back.

Hoistingman4
Last edited by BOSTON on Mon May 17, 2010 11:48 pm, edited 1 time in total.
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Michael Slaunwhite
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Re:WISHLIST!!

Post by Michael Slaunwhite »

Wouldn't it just be easier to have a concentrate fire on enemy button which you can choose once you tc a unit.

eg. Select tc'd unit, select concentrate fire button, then tap the unit you wish them to fire upon.

Just a thought.
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RebBugler
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Re:WISHLIST!!

Post by RebBugler »

mikesla wrote:
Wouldn't it just be easier to have a concentrate fire on enemy button which you can choose once you tc a unit.

eg. Select tc'd unit, select concentrate fire button, then tap the unit you wish them to fire upon.

Just a thought.
Problem is, that's just a band aid fix, good for the player, but still a bug with the game because it will still show up sometimes with AI controlled units...but thanks for the feedback.
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Michael Slaunwhite
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Re:WISHLIST!!

Post by Michael Slaunwhite »

Hi Reb.

Okay thanks. I didn't know it was a deeper issue.

Cheers...
BOSTON
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Re:WISHLIST!!

Post by BOSTON »

Amish John wrote:
BOSTON wrote:
AJ

Have not had that much experience with those new refuse commands, when I did, the results seemed to end up with the wheeling problem being discussed, that's why I go back to the old tried and true method of TCing. Next time I run into a similar situation I'll save it and experiment with the refuse command. I think that's what you are referring to!

BOSTON :)
Uh oh...maybe I'm falling behind. Is there a new command to refuse the line? All I meant in my post was I thought, for example, the AI should decide on a target and stick with it for at least a minimum time period before wheeling to another target and then wheeling back to the first target, etc.

If a regiment has a target 45 degrees off it's center the regiment should be able to oblique fire at it (even if the animation doesn't show an oblique fire) so the whole regiment doesn't have to wheel to face it directly and thereby perhaps ruin a nicely aligned battleline or end up being perpendicular to that stone wall the boys loved being behind. There must be some oblique firing angle build into the game, but I haven't experimented to try and determine what it is. I would think 45 degree would be reasonable. While TC'ing the regiment might stop the excessive wheeling, it seems like there should be an AI routine to handle it and it sounds like Norb is chasing this bug. Lord knows I don't need an extra thing to do while I'm trying to keep the the folks back home from reading in the local newspaper how bad a commander I am.
AJ

Been playing the Angle GB18, Anyhow, took the VP, then positioned my regs to protect it, placing the 57th Virginia TC'd northerly in a stone wall facing guns 200 or so yds away. Observed the 19th Maine retreating diagonially going south to north across the 57th's front, almost immediatly puffs of smoke came from the 57th's line somewhere less than 22 degrees is my best guess. The AAR reflected the casualties made by the 57th on the 19th. much to my pleasure :) . Thought to pass on to you this observation of oblique firing angle. ;)

BOSTON :)
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Marching Thru Georgia
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Re:WISHLIST!!

Post by Marching Thru Georgia »

In my experience, high frequency wheeling seems to occur when I have a regiment whose LOS is partially obscured by another friendly regiment. Then it seems that the reg. wheels back and forth trying to get a better view of things. Sometimes even the regiment tires of this and moves a few yards and tries again. Most of the time I just move it myself and that corrects the problem. The wheeling issue is certainly much better now than in the original release. I'll make a saved game the next time I see this and send it in.
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Amish John
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Re:WISHLIST!!

Post by Amish John »

BOSTON wrote:
Amish John wrote:
BOSTON wrote:
AJ

Have not had that much experience with those new refuse commands, when I did, the results seemed to end up with the wheeling problem being discussed, that's why I go back to the old tried and true method of TCing. Next time I run into a similar situation I'll save it and experiment with the refuse command. I think that's what you are referring to!

BOSTON :)
Uh oh...maybe I'm falling behind. Is there a new command to refuse the line? All I meant in my post was I thought, for example, the AI should decide on a target and stick with it for at least a minimum time period before wheeling to another target and then wheeling back to the first target, etc.

If a regiment has a target 45 degrees off it's center the regiment should be able to oblique fire at it (even if the animation doesn't show an oblique fire) so the whole regiment doesn't have to wheel to face it directly and thereby perhaps ruin a nicely aligned battleline or end up being perpendicular to that stone wall the boys loved being behind. There must be some oblique firing angle build into the game, but I haven't experimented to try and determine what it is. I would think 45 degree would be reasonable. While TC'ing the regiment might stop the excessive wheeling, it seems like there should be an AI routine to handle it and it sounds like Norb is chasing this bug. Lord knows I don't need an extra thing to do while I'm trying to keep the the folks back home from reading in the local newspaper how bad a commander I am.
AJ

Been playing the Angle GB18, Anyhow, took the VP, then positioned my regs to protect it, placing the 57th Virginia TC'd northerly in a stone wall facing guns 200 or so yds away. Observed the 19th Maine retreating diagonially going south to north across the 57th's front, almost immediatly puffs of smoke came from the 57th's line somewhere less than 22 degrees is my best guess. The AAR reflected the casualties made by the 57th on the 19th. much to my pleasure :) . Thought to pass on to you this observation of oblique firing angle. ;)

BOSTON :)
Sounds like the oblique firing is working OK. Good to know. Now, on to the next issue...
You can get farther with a kind word and a gun than you can with a kind word alone.
CupOHemlock
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Re:WISHLIST!!

Post by CupOHemlock »

1. Ability to reverse the up/down view with the mouse (very important for me)
2. Remap the keys a little bit.
3. Could we get an option for "Volley Fire", "Hold fire"?

I may be missing on how to do these things. I have perused the online manual, but have not totally absorbed it yet.
zenozigaganbottom
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Re:WISHLIST!!

Post by zenozigaganbottom »

My wishlist

1. One huge map able to accomodate two armies of max 150,000 troops and still have plenty of room for maneuvering and strategy.
2. Personalized couriers in multiplayer (with better pathing)
3. ability to dig trenches and fortify position. If a huge map is created, this would be a great feature to have, as it adds even more tactical elements.
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