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Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Thu Jul 15, 2010 9:31 pm
by Little Powell
garyknowz wrote:
Hi Matt,

I sent the zip file. Thanks for taking the time to investigate. It's a testament to generous character of the NSD team.

Best,
Gary
Ok, I loaded the save and it does not crash when the scenario ends. So it seems that it's local to your machine.. Man, I wish I knew what would cause that.. It sounds like it's a widespread issue on your game though if you said it was happening in other scenarios. Just wish you had something in your log that would give us a clue.. hmm.. Maybe try a complete re-install of the game.

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Thu Jul 15, 2010 10:58 pm
by garyknowz
Thanks for taking to time to check it out, pal!

Is it possible to reinstall the game over the current one without losing my saves and mod data? Or will I have to reinstall everything?

Even so, even with the technical issues, it's still one of my favorite scenarios. Great job! I only wish I had the technical know-how to try my hand at scenario creation. But data script reads like Cantonese to me.

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Fri Jul 16, 2010 8:56 am
by Little Powell
garyknowz wrote:
Thanks for taking to time to check it out, pal!

Is it possible to reinstall the game over the current one without losing my saves and mod data? Or will I have to reinstall everything?

Even so, even with the technical issues, it's still one of my favorite scenarios. Great job! I only wish I had the technical know-how to try my hand at scenario creation. But data script reads like Cantonese to me.
Yes, if you re-install the game, it will keep your Work folder so you won't lose save data. The mod directory, you'd have to backup.

Thanks for the kind words, glad you enjoy them. If you want to learn how to create scenarios, download the SDK and start studying the SDK manual. It's how I learned, and there's also plenty of people on the forum to help. :)

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Fri Jul 16, 2010 7:16 pm
by Slow Trot
I just tried this one again and it died at exactly 46 seconds in. Here's the info from my log file.

Game Launched
20:06:01 Version:SOWGB1.02
20:06:19 PR: (WARNING) Device Caps:
20:06:19 PR: (WARNING) FogTable: 1
20:06:19 PR: (WARNING) FogVertex: 1
20:06:19 PR: (WARNING) AlphaBlend: 1
20:06:19 PR: (WARNING) BilinearFilter: 1
20:06:19 PR: (WARNING) DDRAWHasAGP: 1
20:06:19 PR: (WARNING) WBuffer: 0
20:06:19 PR: (WARNING) MaxTextureWidth: 8192
20:06:19 PR: (WARNING) MaxTextureHeight: 8192
20:06:19 PR: (WARNING) SquareTexture: 0
20:06:19 PR: (WARNING) Pow2Textures: 0
20:06:19 PR: (WARNING) MaxBlendStages: 8
20:06:19 PR: (WARNING) MaxSimultaneous: 8
20:06:19 PR: (WARNING) SeparateTextureMemory: 0
20:06:19 PR: (WARNING) Projected Textures: 1
20:06:19 PR: (WARNING) Hardware TnL: 1
20:06:19 PR: (WARNING) ScissorTest: 1
20:06:19 PR: (WARNING) StencilDepth: 8
20:06:19 PR: (WARNING) Two Sided Stencil: 1
20:06:19 PR: (WARNING) NPatches: 0
20:06:19 PR: (WARNING) Pixel Shader Profile: 7
20:06:19 PR: (WARNING) Vertex Shader Profile: 4
20:06:19 Loading Defined Lists
20:06:19 Initializing
20:06:20 SOWGB Loaded
20:06:20 20:06:20
20:07:08 Loading GBK03-July2-Take back the Wheatfield (C-Brig)
20:07:09 Load your muskets...
20:07:09 20:07:09
20:07:09 Loading GBK03-July2-Take back the Wheatfield (C-Brig)
20:07:09 Loading Map (2_DD_RT)
18:30:00 Loading Defined Lists
18:30:00 Loading Graphics
18:30:00 ----------------loading: GFX_Obj_Major
18:30:00 ----------------loading: GFX_Obj_UMajor
18:30:00 ----------------loading: GFX_Obj_CMajor
18:30:00 Loading Drills
18:30:00 Loading Experience Levels
18:30:00 Loading Personalities
18:30:00 Loading Tables
18:30:00 Loading Orders
18:30:00 Loading Battle Plans
18:30:00 Loading Ground Map
18:30:00 Building Map
18:30:00 Loading Explosions
18:30:00 ----------------loading: GFX_Smoke_1A
18:30:00 ----------------loading: GFX_Smoke_1B
18:30:00 ----------------loading: GFX_Smoke_1C
18:30:00 ----------------loading: GFX_Smoke_1D
18:30:00 ----------------loading: GFX_Smoke_2A
18:30:00 ----------------loading: GFX_Smoke_2B
18:30:00 ----------------loading: GFX_Smoke_2C
18:30:00 ----------------loading: GFX_Smoke_2D
18:30:00 ----------------loading: GFX_Smoke_3A
18:30:00 ----------------loading: GFX_Smoke_3B
18:30:00 ----------------loading: GFX_Smoke_3C
18:30:00 ----------------loading: GFX_Smoke_3D
18:30:00 Loading Artillery Ammo
18:30:00 ----------------loading: GFX_Burst_Solid
18:30:00 ----------------loading: GFX_Burst_Shell
18:30:00 ----------------loading: GFX_Burst_Shrapnel
18:30:00 ----------------loading: GFX_Burst_Canister
18:30:00 Loading Arsenal
18:30:00 Applying layout to map
18:30:00 Loading 2nd String
18:30:00 ----------------loading: GFX_Burst_Ground_1
18:30:00 ----------------loading: GFX_Burst_Ground_2
18:30:00 ----------------loading: GFX_Burst_Ground_3
18:30:00 ----------------loading: GFX_Burst_Ground_4
18:30:00 ----------------loading: GFX_Obj_Shadow
18:30:00 Building Armies
18:30:00 WARNING - c:\games\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
18:30:00 WARNING - c:\games\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
18:30:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
18:30:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
18:30:00 ----------------loading: GFX_USA_Cdr_01-3_Run
18:30:00 ----------------loading: GFX_USA_Cdr_01-4_Death
18:30:00 ----------------loading: GFX_USA_Cav_01-1_Walk
18:30:00 ----------------loading: GFX_USA_Cav_01-2_Stand
18:30:00 ----------------loading: GFX_USA_Cav_01-4_Run
18:30:00 ----------------loading: GFX_USA_Cav_01-5_Charge
18:30:00 ----------------loading: GFX_USA_Cav_01-6_Melee
18:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
18:30:00 ----------------loading: GFX_US_National
18:30:00 ----------------loading: GFX_FlagFlair
18:30:00 ----------------loading: GFX_Wheel
18:30:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
18:30:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
18:30:00 ----------------loading: GFX_USA_Cdr_02-3_Run
18:30:00 ----------------loading: GFX_USA_Cdr_02-4_Death
18:30:00 ----------------loading: GFX_US_2C_HQ
18:30:00 ----------------loading: GFX_US_2C1D
18:30:00 ----------------loading: GFX_US_2C1D1B
18:30:00 ----------------loading: GFX_USA_Inf_08-1_Walk
18:30:00 ----------------loading: GFX_USA_Inf_08-2_Stand
18:30:00 ----------------loading: GFX_USA_Inf_08-3_Load
18:30:00 ----------------loading: GFX_USA_Inf_08-3_Ready
18:30:00 ----------------loading: GFX_USA_Inf_08-3_Fire
18:30:00 ----------------loading: GFX_USA_Inf_08-4_Run
18:30:00 ----------------loading: GFX_USA_Inf_08-5_Charge
18:30:00 ----------------loading: GFX_USA_Inf_08-6_Melee
18:30:00 ----------------loading: GFX_USA_Inf_08-7_Prone
18:30:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
18:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk
18:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand
18:30:00 ----------------loading: GFX_USA_Inf_01-4_Run
18:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee
18:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone
18:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
18:30:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
18:30:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
18:30:00 ----------------loading: GFX_CSA_Inf_06-3_Load
18:30:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
18:30:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
18:30:00 ----------------loading: GFX_CSA_Inf_06-4_Run
18:30:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
18:30:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
18:30:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
18:30:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
18:30:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
18:30:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
18:30:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
18:30:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
18:30:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
18:30:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
18:30:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
18:30:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
18:30:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
18:30:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
18:30:00 ----------------loading: GFX_USA_Inf_04-1_Walk
18:30:00 ----------------loading: GFX_USA_Inf_04-2_Stand
18:30:00 ----------------loading: GFX_USA_Inf_04-3_Load
18:30:00 ----------------loading: GFX_USA_Inf_04-3_Ready
18:30:00 ----------------loading: GFX_USA_Inf_04-3_Fire
18:30:00 ----------------loading: GFX_USA_Inf_04-4_Run
18:30:00 ----------------loading: GFX_USA_Inf_04-5_Charge
18:30:00 ----------------loading: GFX_USA_Inf_04-6_Melee
18:30:00 ----------------loading: GFX_USA_Inf_04-7_Prone
18:30:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
18:30:00 ----------------loading: GFX_USA_Inf_01-3_Load
18:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready
18:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire
18:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge
18:30:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
18:30:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
18:30:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
18:30:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
18:30:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
18:30:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
18:30:00 ----------------loading: GFX_US_National_Regt
18:30:00 ----------------loading: GFX_US_NH_Regt
18:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
18:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
18:30:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
18:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
18:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
18:30:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
18:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
18:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
18:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
18:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
18:30:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
18:30:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
18:30:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
18:30:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
18:30:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
18:30:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
18:30:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
18:30:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
18:30:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
18:30:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
18:30:00 ----------------loading: GFX_US_PA_Regt
18:30:00 ----------------loading: GFX_US_2C1D2B
18:30:00 ----------------loading: GFX_US_Irish_Regt
18:30:00 ----------------loading: GFX_US_2C1D3B
18:30:00 ----------------loading: GFX_US_NY_Regt
18:30:00 ----------------loading: GFX_US_2C1D4B
18:30:00 ----------------loading: GFX_US_CT_Regt
18:30:00 ----------------loading: GFX_US_DE_Regt
18:30:00 WARNING - c:\games\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
18:30:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
18:30:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
18:30:00 ----------------loading: GFX_TRANS_Mules_Walk
18:30:00 ----------------loading: GFX_TRANS_Mules_Stand
18:30:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
18:30:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
18:30:00 ----------------loading: GFX_US_National_Cav
18:30:00 ----------------loading: GFX_US_2C2D
18:30:00 ----------------loading: GFX_US_2C2D1B
18:30:00 ----------------loading: GFX_US_ME_Regt
18:30:00 ----------------loading: GFX_US_MA_Regt
18:30:00 ----------------loading: GFX_US_Eagle_Regt
18:30:00 ----------------loading: GFX_US_2C2D2B
18:30:00 ----------------loading: GFX_US_2C2D3B
18:30:00 ----------------loading: GFX_US_MI_Regt
18:30:00 ----------------loading: GFX_US_2C3D
18:30:00 ----------------loading: GFX_US_2C3D1B
18:30:00 ----------------loading: GFX_US_IN_Regt
18:30:00 ----------------loading: GFX_US_2C3D2B
18:30:00 ----------------loading: GFX_US_NJ_Regt
18:30:00 ----------------loading: GFX_US_2C3D3B
18:30:00 ----------------loading: GFX_US_2C_Art
18:30:00 ----------------loading: GFX_US_NY
18:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
18:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
18:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
18:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
18:30:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
18:30:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
18:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
18:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
18:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
18:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
18:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
18:30:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
18:30:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
18:30:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
18:30:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
18:30:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
18:30:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
18:30:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
18:30:00 ----------------loading: GFX_US_RI
18:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
18:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
18:30:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
18:30:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
18:30:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
18:30:00 ----------------loading: GFX_US_Eagle
18:30:00 ----------------loading: GFX_US_3C_HQ
18:30:00 ----------------loading: GFX_US_3C2D
18:30:00 ----------------loading: GFX_US_3C2D1B
18:30:00 ----------------loading: GFX_US_3C2D2B
18:30:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
18:30:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
18:30:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
18:30:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
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18:30:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
18:30:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
18:30:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
18:30:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
18:30:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
18:30:00 ----------------loading: GFX_USA_Inf_02-1_Walk
18:30:00 ----------------loading: GFX_USA_Inf_02-2_Stand
18:30:00 ----------------loading: GFX_USA_Inf_02-4_Run
18:30:00 ----------------loading: GFX_USA_Inf_02-6_Melee
18:30:00 ----------------loading: GFX_USA_Inf_02-7_Prone
18:30:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
18:30:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
18:30:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
18:30:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
18:30:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
18:30:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
18:30:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
18:30:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
18:30:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
18:30:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
18:30:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
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18:30:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
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18:30:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
18:30:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
18:30:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
18:30:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
18:30:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
18:30:00 ----------------loading: GFX_USA_Inf_06-1_Walk
18:30:00 ----------------loading: GFX_USA_Inf_06-2_Stand
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18:30:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
18:30:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
18:30:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
18:30:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
18:30:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
18:30:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
18:30:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
18:30:00 ----------------loading: GFX_US_5C3D
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18:30:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
18:30:00 ----------------loading: GFX_CS_National
18:30:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
18:30:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
18:30:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
18:30:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
18:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
18:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
18:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
18:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run
18:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
18:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
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18:30:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
18:30:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
18:30:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
18:30:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
18:30:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
18:30:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
18:30:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
18:30:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
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18:30:00 Bringing out the dead
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18:30:00 Verifying Terrain Integrity
18:30:00 Planting Shrubbery
18:30:00 Mapping Roads
18:30:00 Avoiding Buildings
18:30:00 Total Collision Objs:300
18:30:00 Drafting chain of command
18:30:00 Chain of Command: Top Commander Maj Gen George G Meade
18:30:00 Chain of Command: Top Commander Lt Aaron F Walcott
18:30:00 Chain of Command: Top Commander Lt Malbone F Watson
18:30:00 Chain of Command: Top Commander Capt John Bigelow
18:30:00 Chain of Command: Top Commander General Robert E Lee
18:30:00 Loading Battle Events
18:30:00 PRESS SPACE BAR TO BEGIN
18:30:00 SOWGB Level Loaded...
18:30:00 20:07:53

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Sat Jul 17, 2010 6:44 am
by Little Powell
Slow Trot wrote:
I just tried this one again and it died at exactly 46 seconds in. Here's the info from my log file.
Thanks Slow Trot. As luck would have it, there's nothing in your log that would give me a clue as to why it's crashing.. :(

I've combed through the battlescript and there's nothing going on 30-45 seconds in that would cause a crash. In fact, no commands are given again until 10 minutes into the scenario..

It's possible that you could be experiencing a bug where if the regiments are VERY small, it causes the game to freeze (something fixed in the upcoming patch). But even with this bug, the game freezes.. It doesn't crash like you describe.

Now I'd like to try and reproduce your crash. Turn on autosave and see if you can get me a save game a little before it crashes. Please zip the save game file and send it to: matt at norbsoftdev dot com

Also, there's a slight chance your game doesn't like the way the scenario.csv is setup. It's setup slightly different than your usual scenario.. I'll work on it and re-upload.. Just trying to rule everything out.

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Sat Jul 17, 2010 7:36 am
by RebBugler
Regarding the log, unless there is something new with this game that I'm unaware of, the COC is in error, top commanders should be only Lee and Meade.

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Sat Jul 17, 2010 7:45 am
by Little Powell
RebBugler wrote:
Regarding the log, unless there is something new with this game that I'm unaware of, the COC is in error, top commanders should be only Lee and Meade.
Yeah, I noticed that as I've been trying to improve the scenario.csv. The numbers were off for one of the army's which caused that.. It hasn't caused any crashes to myself or anyone else, but it's definitely something I'll be fixing. And I might just get lucky and it'll fix Slow Trot's issue! Also checking the other scenario.csv's for any issues and will upload shortly. Thanks RebBugler.

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Sat Jul 17, 2010 10:20 am
by Little Powell
Ok, did a lot of cleanup work on the OOBs for all four scenarios.

Download link updated. Updated to version 1.3

Slow Trot - The issues in the OOBs could very well be what was causing it to crash for you. Please download the new zip, overwrite your files, and let me know if it crashes or not.

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Mon Jul 19, 2010 6:33 pm
by Slow Trot
Sorry for the delay in responding. I went away for the weekend. I've downloaded the new zip and I'm happy to report that the scenario now works fine!

Once again, thank you for making this. I've finished the third, and can't wait to play out the final battle. I have less than 1100 troops left. The poor 2nd South Carolina is down to 67 men. They took a beating holding on to the wheat field in the third scenario. Great stuff.

Re:Kershaw Carryover Scenario Series - The Wheatfield

Posted: Mon Jul 19, 2010 7:20 pm
by Slow Trot
Oh, the carnage! I achieved a major victory in all four scenarios, but poor Kershaw's brigade now consists of 368 brave survivors.