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Re: Pipe Creek
Posted: Sat Aug 27, 2011 7:01 am
by Amish John
Following up on Hancock's Round Tops comment, are the vertical/horizontal terrain scales equal? If I remember a discussion that occurred while the game was in development, the distance scale was compressed for the maps, but not the vertical scale, or at least not as much, resulting in a terrain height to distance ratio greater than 1:1.
And on a similar note, aren't the sprites, buildings, trees, etc. over-size for the comparable terrain scale in order to accommodate game play? Then again, at my great advanced age, I may be remembering wrong.
Re: Pipe Creek
Posted: Sat Aug 27, 2011 7:17 am
by born2see
Too much whining for my taste. Whatever happened to "Salute smartly, and charge up the hill"?
B
Re: Pipe Creek
Posted: Sat Aug 27, 2011 8:16 am
by Damned Black Hat
Too much whining for my taste. Whatever happened to "Salute smartly, and charge up the hill"?
B
Try actually being ordered to charge up a hill, it'll make you respect what our pixelated warriors do for us with (usually) no complaints. :side:
Re: Pipe Creek
Posted: Sat Aug 27, 2011 3:16 pm
by Little Powell
And on a similar note, aren't the sprites, buildings, trees, etc. over-size for the comparable terrain scale in order to accommodate game play?
Correct. The art guys would really have to chime in here because I'm a little out of my element, but the vertical/horizontal scale should indeed be equal. Just look at some of the terrien heights on the Gettysburg maps. Comparing the height of Oak Hill, Cemetery Hill, the Peach Orchard, Houck's Ridge to real pictures, it's pretty much spot on.
Re: Pipe Creek
Posted: Sun Aug 28, 2011 4:16 pm
by Davinci
This is not a complaint, more of a question…..
If the default maps are 2.3 miles wide, doing a simple test of the Pipe Creek Maps, it seems that they are roughly twice that size, which would be 4.6 miles instead of five miles.
What is the correct answer here?
Thanks,
davinci
Re: Pipe Creek
Posted: Sat Sep 03, 2011 3:44 am
by Jim
The base game maps are 2.48 miles per side and are as accurate as we can make them both vertically and horizontally. To check the maps during development I find terrain points that exist on both the game maps and current maps. Then I find the XY locations on the historical maps and calculate the distances between these points. I then measure the distances between the same points using Google Earth. The distances are the same to within a few percent.
-Jim
Re: Pipe Creek
Posted: Sat Sep 03, 2011 6:38 am
by Davinci
The base game maps are 2.48 miles per side and are as accurate as we can make them both vertically and horizontally. To check the maps during development I find terrain points that exist on both the game maps and current maps. Then I find the XY locations on the historical maps and calculate the distances between these points. I then measure the distances between the same points using Google Earth. The distances are the same to within a few percent.
-Jim
OK, Thanks for the reply back, I was confused about the actual size of the default maps. I thought that they were
2.3 in size.
Not to mention how I was calculating the larger maps to the size of the smaller maps probably wasn’t very scientific, just scrolling the camera and counting to myself.
It always comes out to roughly the smaller maps times two.
davinci
Re: Pipe Creek
Posted: Thu Sep 08, 2011 12:01 am
by rclark14
Hi, I was doing the Pipe Creek first two CSA- where is the rest of the army on these battles? I really love the scenes where reenforcements arrive 30 minutes to an hour- that adds a lot of interest to me. That is my favorite part of 3 days in 7 hours is the new arrivals make it real exciting.
Re: Pipe Creek
Posted: Thu Sep 08, 2011 12:14 am
by Little Powell
Hi, I was doing the Pipe Creek first two CSA- where is the rest of the army on these battles? I really love the scenes where reenforcements arrive 30 minutes to an hour- that adds a lot of interest to me. That is my favorite part of 3 days in 7 hours is the new arrivals make it real exciting.
Checkout the Pipe Creek Storyline here:
http://www.norbsoftdev.net/index.php?op ... =103#31212
It explains where the three Corps are located. They are all spread out across each of the three maps, with Longstreet attacking the left portion of the Union line on Map 1, Hill attacking the central portion of the line on map 2, and Ewell attacking the right portion of the line on map 3.
