MP Beta Fix
Re: MP Beta Fix
Here are the logs from the battle in 1.3003 that crashed.
http://www.sow.philipmcg.com/c/platte/p ... attle=3840
http://www.sow.philipmcg.com/c/platte/p ... attle=3840
Last edited by Garnier on Sun Aug 21, 2011 6:10 am, edited 1 time in total.
Re: MP Beta Fix
We have a strange bug in v1.3.006 when we watch in direction north or south unit all sprite disapears except the flag.
Last edited by Kalliser on Sun Aug 21, 2011 4:10 pm, edited 1 time in total.
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Re: MP Beta Fix
Yeah, we're aware of it, and Norb's got it on his to do list. Thanks...We have a strange bug in v1.3.006 when we watch in direction north or south unit all sprite disapears except the flag.
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Re: MP Beta Fix
The bug LP mentioned was seen by myself and atleast Barlow.
I had selected my commander when someone exited and re-entered staging, this blanked out all signs of oob and if a player had already selected his commander would dissapear.
The IPs of players who had not selected were still visible till they selected an officer then their IP and selection would go blank. I crashed from here when Garnier started game.
This happened somewhat regularly when game 1st came out but after 1st patch it went away.
I had selected my commander when someone exited and re-entered staging, this blanked out all signs of oob and if a player had already selected his commander would dissapear.
The IPs of players who had not selected were still visible till they selected an officer then their IP and selection would go blank. I crashed from here when Garnier started game.
This happened somewhat regularly when game 1st came out but after 1st patch it went away.
Re: MP Beta Fix
I rolled back these changes, thanks for check it out. I'm just trying some items to see if I can make these giant games more solid.
Re: MP Beta Fix
Thanks for doing it, it's easy for us to test an exe and revert if there are problems.
Re: MP Beta Fix
There is nothing in the code that I can find in the logs now. All those issues are cleared up. It's just overwhelming the clients with the awesome amount of packets (though it's nothing compared to an FPS). So I went back to the design of the one that worked well and just tried to put in more calls to read the queue, to prevent it from getting too large. Hopefully that will do a little.
In the last set of logs, there was just a packet that was not received. The packet was sent multiple times, but the server never got it and I don't know why. So I'm wondering if the raknet buffer is getting too full. Hopefully we can move into threading in later releases so we don't have this issue in the future.
In the last set of logs, there was just a packet that was not received. The packet was sent multiple times, but the server never got it and I don't know why. So I'm wondering if the raknet buffer is getting too full. Hopefully we can move into threading in later releases so we don't have this issue in the future.
Re: MP Beta Fix
I uploaded another patch, rolling back some of the latest changes and putting in one very minor tweak. Also rolled back some of the LOS code that wasn't working well.
Re: MP Beta Fix
Doesn't look like anyone is on, but I'll try it. Same link I assume.
Re: MP Beta Fix
I tried it singleplayer which worked fine. Then I hosted an MP game by myself, and when it loaded my framerate was stuck at 1 FPS. Switched back to 1.3003 and the framerate is normal.