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Re: SR1 Fictional RoundTops

Posted: Tue Dec 13, 2011 4:19 am
by Jeff
Davinci,
Thought I ought to weigh in since I've gardened and farmed in areas very close to there. The plowed farm field would be about right for late May to early June. By July corn would likely be waist high, maybe even a little more and the potato greens would likely be knee high. I'm not sure what the field would represent in July, carrot? I am assuming you want it to look like early July.

Awesome work by the way!

Re: SR1 Fictional RoundTops

Posted: Tue Dec 13, 2011 5:54 am
by Davinci
The picture in post #21 is a perfect picture of a bean/potato/or cornfield in July. Nice work.
Thanks, Beef Stu !
Best ground detail yet!
Yes, but I think that this engine can produce better with time, but Thanks!
Thought I ought to weigh in since I've gardened and farmed in areas very close to there. The plowed farm field would be about right for late May to early June. By July corn would likely be waist high, maybe even a little more and the potato greens would likely be knee high. I'm not sure what the field would represent in July, carrot? I am assuming you want it to look like early July.
Thanks, Jeff , but considering that this is a somewhat fictional battle, it will leave me a little bit of room to place several different crops on the field.

After the response of you and Beef Stu , I tried to edit a potato crop, the results were quite terrible, so I’ll try again this weekend!

davinci

Re: SR1 Fictional RoundTops

Posted: Tue Dec 13, 2011 2:17 pm
by CoB4thTEXAS
Jack - Thanks for the comments!

Hancock - it might hold an brigade, I haven't had the time to place any troops in the area, still experimenting with the graphics.

As mentioned by 2nd Texas - the creeks are pending at the moment!

2nd_Texas - Hey, I sent you and Crikey the latest field files that I posted here.

A couple of more pictures below!
field2.jpg
field3.jpg
davinci




These are really looking good! Some wagon wheel tracks in the road textures would be nice, that is if you can edit textures. If not oh well.

That freshly planted field would work great in early spring planting battles, and the road pic already looks like it has had many horses on it already, and with grass on either side of it, well that would look very good!

You mapping fellows are UN-stopable! :woohoo:

*S*

Re: SR1 Fictional RoundTops

Posted: Tue Dec 13, 2011 6:06 pm
by Davinci
Thanks, RDBoles and CoB4thTexas .

I'm not really sure if wagon tracks can be placed using splats due to the fact that you can't really pinpoint exactly where the splat will draw the line, but I haven't tried either.

One of the team members did show a picture of horse shoes inside of a splat, so that might be possible if the image can be reduced in size without fading \ blurring too much.

The road picture above does appear to have been used a lot by horses and men, I just couldn't get the right splat to match with it, basically I'm using two splats per design, so I'll keep trying different techniques.

Thanks, All for the comments!

davinci

Re: SR1 Fictional RoundTops

Posted: Tue Dec 13, 2011 9:01 pm
by Hancock the Superb
CoB4th Texas raises a good point about the roads...farm lanes, which I am assuming these are, were usually just a set of wagon tracks. An actual road (reasonably well travelled) would look more like that picture. A turnpike should be rather wide and grayish.

I'm only adding these comments because I think you can make a brilliant map out of this. It looks great already!

For the crops, I wonder if you could include different schemes. I'm thinking of an extra section modded into the game that sets the month of the battle (this can be done through the weather), then coorespondingly selects the correct crop sprites to use. I have no idea if this possible, just throwing it out to the community to see if it meets approval.

Re: SR1 Fictional RoundTops

Posted: Wed Dec 14, 2011 9:02 am
by Davinci
For the crops, I wonder if you could include different schemes. I'm thinking of an extra section modded into the game that sets the month of the battle (this can be done through the weather), then correspondingly selects the correct crop sprites to use.
This is already possible, not directly word for word as you posted, but by default of the games design, meaning the Mod folder.

Basically, after the SDK has been downloaded, you can create a Mod folder that allows you to pick any type of terrain that you want by editing the mapname .csv file.

This file will override the games default map file.

davinci

Re: SR1 Fictional RoundTops

Posted: Wed Dec 14, 2011 12:19 pm
by Hancock the Superb
It can work that way, but then you need a new map for January, February, etc. I was thinking more along the lines of the game engine chosing a sprite scheme depending upon the month. However, this is not going to happen without an update to the engine, unless Garnier or one of you guys figures out a way to bypass it.

Re: SR1 Fictional RoundTops

Posted: Thu Dec 15, 2011 5:26 am
by Jim
We do adjust the appearance of the crops and trees on the maps to match the locale and the season. Both must be considered as what is growing in April in northern Alabama is not at all what would be up in northern Kentucky at the same date. This site: The Living Crop Museum gives us good information for lower Ohio and then we adjust as needed for location.

-Jim

Re: SR1 Fictional RoundTops

Posted: Thu Dec 15, 2011 9:45 am
by Davinci
Hey, ALL - first attempt at adding horse footprints - YAY or NAY ?
The attachment horseprints1.jpg is no longer available
davinci

Re: SR1 Fictional RoundTops

Posted: Thu Dec 15, 2011 9:51 am
by Michael Slaunwhite
That's cool.