Fix Bayonets

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NY Cavalry
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Re: Fix Bayonets

Post by NY Cavalry »

Artillery is no longer nerfed in GCM.




Upton attacked the muleshoe a day earlier. Hancock did a day later with the entire 2nd corp. Upton's attack was before Hancocks attack and Upton's limited success caused Grant to order Hancock to attack with the entire 2nd corp at the muleshoe.
Last edited by NY Cavalry on Sun Jan 29, 2012 3:51 am, edited 1 time in total.
Willard
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Re: Fix Bayonets

Post by Willard »

Artillery is no longer nerfed in GCM.




Upton attacked the muleshoe a day earlier. Hancock did a day later with the entire 2nd corp. Upton's attack was before Hancocks attack and Upton's limited success caused Grant to order Hancock to attack with the entire 2nd corp at the muleshoe.
If GCM artillery is no longer nerfed, that Garnier changed that within the past week.
If so, that still doesn't address the issue of reload times and gun crews.

As for the info reference the 2nd Corps attack, that attack was not as successful as Lee had reinforced the horseshoe. Had Upton been supported promptly, the Union would have split the Reb line in half. Hancock almost achieved the same but the casualties were tremendous.
NY Cavalry
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Re: Fix Bayonets

Post by NY Cavalry »

It was a game of inches. Gordon brought his division to the break and was able to stop any further breakthrough. Gordon was an excellent general and if it had been any other general that was given the task of sealing the breach, it may have not been sealed. Gordon himself saved the army that day. Instead it was one of the worst fights of the war. Jackson's old division was destroyed; losses that Lee could not afford to take.
Saddletank
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Re: Fix Bayonets

Post by Saddletank »

I am not sure that more intense rifle effects are needed, perhaps a little, perhaps just under 50 yds. Maybe its the volume of shots a fixed number of men put out? Maybe its not enough or their accuracy is too low? But then I wouldn't want to affect stanbd up medium range rifle duels between lines which sem about right at the moment.

Could the devs consider please a morale hit, perhaps a BIG one once you get within, say 50 yds or 75 yds of enemy infantry? From how I read it most attacks tended to go to ground and ended up as firefight at fairly short ranges, perhaps the morale effects computations could be tweaked to make more charges into contact fail and short range firefights be the result?

Perhaps also DENSITY of target could be looked at? I'm fine with a 2 deep line taking X casualties but a column (whether of maneuver or of divisions) should take proportionately more due to the denseness of the formation. So possibly a target density bonus could be added or tweaked when shooting at columns?

While not quite the same issue exactly, but a part of it, could the charge button be greyed out for columns or could the auto-charge function be completely disabled? Its annoying in the extreme and results too often in melees to the death rather than the two sides falling back exhauseted or one side falling back and leaving the ground in the hands of the other. Too often melees result in one side routing ucontrollably off the field or one side surrendering.

That last paragraph affects melees once they've begun, I'm more concerned with reducing the number of melees that occur. They should be very rare, perhaps 10% of the number we get now in MP.
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KG_Soldier
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Re: Fix Bayonets

Post by KG_Soldier »

You cannot charge from the road column formation. You must first hit line or column by division and then hit the charge button.

However, regiments will auto-charge from road columns. But they are slow to get into melee.
Beef Stu
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Re: Fix Bayonets

Post by Beef Stu »

If this is looked at, it would best if it was added as a mod-able option, maybe to rifles.csv or something. That way it doesn't risk messing up the stock game.
good idea. we shouldn't change the whole game just for the MP community . Let us play test and find what we like.
Last edited by Beef Stu on Thu Feb 02, 2012 10:49 am, edited 1 time in total.
garyknowz
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Re: Fix Bayonets

Post by garyknowz »

There's no penalty, or very little, for closing with the enemy. In assault columns or in line or even in road columns, there's no way for multiple regiments even behind stone walls to stop the enemy cold or even slow them down.
Could elevating the morale penalty for units that approach within 100 or 75 yards of an enemy while in column achieve this end? It should cut down the number of column assaults appreciable without eliminating the tactic altogether since only elite units or those with very high morale bonuses could successfully accomplish such an assault.
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)
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