Changing Skirmisher formations

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Michael Slaunwhite
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Re: Changing Skirmisher formations

Post by Michael Slaunwhite »

Can this be used in MP?
Not sure...one sec.

Okay I just tried it in MP, and so far no crashes. If you use it for the Wagram mod no, you won't be able to play it in MP, not until Norb allows it.

:)
Last edited by Michael Slaunwhite on Sat Feb 18, 2012 7:34 am, edited 1 time in total.
Michael Slaunwhite
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Re: Changing Skirmisher formations

Post by Michael Slaunwhite »

Jack I noticed that the screen shots are Nap, and standard...can this be used for both or am I just being tricked here?

Because if you can use it for both then I think you could use this in MP, or at least I think you can.
Jack ONeill
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Re: Changing Skirmisher formations

Post by Jack ONeill »

Mike and A.S.J.,

All screenshots are Napoleonic Mod troops. So far, just French. I have done no work on the ACW side of this. To answer both yours and A.S.J.'s questions, I don't believe this mod will work in SOWGB on the ACW side. The Nap Mod provides for one uniform for each unit. ACW units have up to four, maybe five. The Drills file may provide for multiple uniforms but, because of the random uniform factor, I don't think it could work. I WILL investigate this and report in the near future. I will post the Austrian and Bavarian Light Infantry pics, probably tomorrow (at work right now.) They are interesting because, since they average around 500 men per battalion, they open up in a very cool double rank formation. A little harder to control but still VERY effective.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
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Re: Changing Skirmisher formations

Post by Jack ONeill »

Mike,

Just noticed you said it works in MP? I'm stunned. Post a screenshot of them deployed. It may make a difference on what uniform setting you use. If you're using LOW and GOOD (or whatever), it just might work since they use only one uniform each. Mega-Sweet if it does.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Davinci
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Re: Changing Skirmisher formations

Post by Davinci »

The Nap Mod provides for one uniform for each unit. ACW units have up to four, maybe five. The Drills file may provide for multiple uniforms but, because of the random uniform factor, I don't think it could work.
The game doesn't care if you use one uniform or six, but you would have to do it like the post that I posted above.

davinci
The only true logic is that, there is no true logic!
Michael Slaunwhite
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Re: Changing Skirmisher formations

Post by Michael Slaunwhite »

Here they are.

The attachment screen0004_2012-02-17.jpg is no longer available
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This could be normal spacing I don't know because I have never used skirmishing lines until now. As far as using the mod in an MP game, I haven't received any CTD's so it's pretty much up to you to tell me if this is indeed your mod or not. I have my in-game sprite ratios set to 1:8.

If you want me too, I could do a sample MP test using 1:1 ratio, and send up some more screenshots for you...let me know okay?

Here are two more. Both MP, Sprite Ratio setting is at 0, and I chose a different map to let you see the formation better.

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I hope these help.

:)
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Last edited by Michael Slaunwhite on Sat Feb 18, 2012 8:44 am, edited 1 time in total.
Jack ONeill
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Re: Changing Skirmisher formations

Post by Jack ONeill »

Mike,

Thank you. I was right. You are using a uniform setting with one uniform per side. I'm absolutely thrilled this mod can be used on the ACW side of the game. Never expected it to. Yes, that IS the Mod running. The stock Skirmish lines look WAY different. I'm guessing you are running the single uniform because of your comp. Still looks great. I'll run a test with my comp when I get home tonight with uniforms on BEST and see what happens. I think DaV is right - it may not matter what the uniform settings are.The Comp won't care. WOOT!

Jack B)

Mike - Glad you went ahead and made it a Mod. What little I do belongs to all. This game is designed that way.
Last edited by Jack ONeill on Sat Feb 18, 2012 9:16 am, edited 1 time in total.
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
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Re: Changing Skirmisher formations

Post by Jack ONeill »

All,

So, glad to report that the Road To Wagram Skirmisher Formation Change Mod does work with all types of uniform settings on the ACW side of the game. Looks outstanding. I will recommend, if you decide to use it on the ACW side, to use the smallest unit in your formation as the skirmisher unit. It will be easier to deploy and control.

Excellent Job, Everyone involved!!!

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Michael Slaunwhite
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Re: Changing Skirmisher formations

Post by Michael Slaunwhite »

Mike,

Thank you. I was right. You are using a uniform setting with one uniform per side. I'm absolutely thrilled this mod can be used on the ACW side of the game. Never expected it to. Yes, that IS the Mod running. The stock Skirmish lines look WAY different. I'm guessing you are running the single uniform because of your comp. Still looks great. I'll run a test with my comp when I get home tonight with uniforms on BEST and see what happens. I think DaV is right - it may not matter what the uniform settings are.The Comp won't care. WOOT!

Jack B)

Mike - Glad you went ahead and made it a Mod. What little I do belongs to all. This game is designed that way.
No problem, happy to have helped. :)
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