Re: Killed and wounded commanders
Posted: Mon Sep 10, 2012 10:49 pm
MTG hits the nail on the head:
My concerns are that overall, AI guns are way too vulnerable for capture.
I've stated this before in another thread, here's a refresher:
Before the patch to capture limbering guns, the player at best could capture two guns, but usually just one, before the AI battery commander sounded retreat. At that point all the player could do was fire at them and hope to inflict enough damage to make up for his canister losses that resulted while initiating the capture sequence. So in general, this was a big gamble, rushing guns, as it was historically.
After the patch, guns were not just sitting ducks, they were crippled ducks, embarrassingly easy capture fodder. Then, like I've already mentioned, Norb fixed this with the support code. Yes, it works sometimes, but not near as efficiently as before the first patch. I know this, I'm not busting my butt to point out something that is not a reality. With the capture while limbering patch, and even with the support patch to counter it, it is indeed absolutely easier to capture guns, I personally can blow through them with ease, except for the very experienced crews (small percentage), that have a short limbering time.
I firmly believe now that the ideal solution would be rolling back to before the capture limbering guns patch, and adding the support code. This would address MTG's analogy that the AI has no fear of doom, and guns could only be captured if supported by infantry...thus historic, because I think it is extremely rare historically, that unsupported guns were captured...they got the Hell outta there before things got hot, unless surprised by hidden enemy, or, their escape caissons or horses were compromised.
Or course, this sucks for MP play, so it won't happen.
Apologies Gary, this thread got truly hijacked, get it going again if ya can. I was going to start another thread, but I dread even starting a thread with Artillery in the title, they just wind up exploding. And I wind up eating canister every time. :woohoo:
Tank makes some good observations, and also LP has brought up some not so negative effects that I am otherwise BooHooing about. LP's examples are best case scenarios I believe, where the gun crews are more experienced and limber faster to escape.Getting unsupported guns to withdraw was a very good first step. But the guns should be withdrawn sooner as should the infantry when things start to go south. But as I've commented in other threads, the AI lacks a fear of doom. It will fight to the last man. Until the AI is given this quality, the artillery will always overstay its welcome.
My concerns are that overall, AI guns are way too vulnerable for capture.
I've stated this before in another thread, here's a refresher:
Before the patch to capture limbering guns, the player at best could capture two guns, but usually just one, before the AI battery commander sounded retreat. At that point all the player could do was fire at them and hope to inflict enough damage to make up for his canister losses that resulted while initiating the capture sequence. So in general, this was a big gamble, rushing guns, as it was historically.
After the patch, guns were not just sitting ducks, they were crippled ducks, embarrassingly easy capture fodder. Then, like I've already mentioned, Norb fixed this with the support code. Yes, it works sometimes, but not near as efficiently as before the first patch. I know this, I'm not busting my butt to point out something that is not a reality. With the capture while limbering patch, and even with the support patch to counter it, it is indeed absolutely easier to capture guns, I personally can blow through them with ease, except for the very experienced crews (small percentage), that have a short limbering time.
I firmly believe now that the ideal solution would be rolling back to before the capture limbering guns patch, and adding the support code. This would address MTG's analogy that the AI has no fear of doom, and guns could only be captured if supported by infantry...thus historic, because I think it is extremely rare historically, that unsupported guns were captured...they got the Hell outta there before things got hot, unless surprised by hidden enemy, or, their escape caissons or horses were compromised.
Or course, this sucks for MP play, so it won't happen.
Apologies Gary, this thread got truly hijacked, get it going again if ya can. I was going to start another thread, but I dread even starting a thread with Artillery in the title, they just wind up exploding. And I wind up eating canister every time. :woohoo: