Yes. It is the value when clicking on the bmp with a colour picker.Where do you read those roads values? In the bmp?
I already looked there as I know we are using splatting. But nothing seemed defined. I'll look again.If you open pr6 and click on Edit>Colormap or Edit>texture generator, you can see to what texture the RGB refers
So it is a transparency effect, like an alpha channel. OK.The darker and pure you make a colour, the darker and less faded will be the texture.
Thats what I thought, but there are no errors, and the map works, even though there are unreferenced values.If the Colors are not defined - they will produce an Error - that can be viewed in the (Log) file
Yes, it is an alpha effect. I think I got it. Need to experiment a bit.But different shades of RGB will still draw the texture that you assign to it, but it will NOT draw it with the same intensity
Yes. I looked there but couldn't see where to assign the colour to the texture. Now I see its a height range, and those ranges dont overlap. But most of the textures are just 0 to 0, so its still a bit unclear.The texture that is assigned here!
Thanks both!