This mod is a step toward SR1 play. Time, enthusiasm, and gained know-how will determine whether I take that leap.
I was under the impression that the whole purpose of UnitsPerYard was to stack units on top of each other, or another way of saying that this One-Soldier is really Ten-Soldiers.
So, if this is designed for "Single \ SR1" Soldiers - Why isn't the UnitsPerYard=1?
There is Only One Unit in that particular yard of space.
This has to be the most confusing part of Modding that I remember, I just can't see what everyone else is seeing.
davinci
UnitsPerYard represents the number of pixels per yard, not sprites.
UnitsPerYard=62, as established with this mod, expands the scaled (stock) value of UnitsPerYard=30 so that battle distances are now equivalent to true distances. So, now when you see two opposing units engaged at 150 yards you will see, or imagine, a football field and a half between them. Not a half football field distance as with stock scaling. This expansion to true distances is key to moving on towards SR1 play.
The next step will be by enlarging the present select (2.5 mile) stock maps to true battlefield distances. I've got ideas on how to establish true battlefield distances on an expanded map but will reserve them for a new thread along with lots of beginning map making questions.
Hopefully you'll understand this concept better then and can assist this quest. Regardless, I know you'll be on top of my map design questions, as it's just in your nature to lend a helping hand. This forum is quite fortunate to have a Davinci.
