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Re: 'True Ground' - Devil's Den Map - The Big Picture
Posted: Tue Jan 21, 2020 5:03 am
by RebBugler
More on the post by solid shot...
To be clear, this mod doesn't need the mod 'True Ground SR1' to be activated when using the 'TC2M SOW Infantry Mod' to play standard scenarios and OOBs, to the contrary, it shouldn't be or it will mess up officer portrait assignments. However, this mod does need for the mod 'True Ground SR1' to be downloaded to make the mod 'TC2M SOW Infantry SR1' available. 'TC2M SOW Infantry SR1' can then be used with this mod, since it's primary role is to reduce the TC2M sprites to the True Ground scale.
Bottom line, solid shot's issue was that the TC2M sprites weren't reduced because the 'TC2M SOW Infantry SR1' mod wasn't activated. And, 'True Ground SR1' should only be activated exclusively for SR1 play.
Probably clear as mud for some, my communication skills are always a WIP. :unsure:
Re: 'True Ground' - Devil's Den Map - The Big Picture
Posted: Tue Jan 21, 2020 8:52 am
by Jolly
Maybe a picture helps to make things a bit clearer?
Here's my Mods list for 'True Ground' which works fine for me.
The attachment tmp_2020-01-20.jpg is no longer available
David(jolly)
Re: 'True Ground' - Devil's Den Map - The Big Picture
Posted: Tue Jan 21, 2020 10:14 pm
by solid shot
yep that fixed it,thank's Reb and Jolly that mod order made it very clear.
Re: 'True Ground' - Devil's Den Map - The Big Picture
Posted: Wed Feb 19, 2020 3:03 pm
by RebBugler
Update version 1.7
- All the GB stock scenarios included in 'True Ground' have been upgraded with TG End Screens...Showing victory criteria, scenario name, difficulty level played, and the Confederate End Screen when appropriate.
Now, when folks post a memorable battle 'End Screen', all they need to add are a

,

or

, since the detailed 'End Screen' identifies the scenario and displays the result. Just to be clear, sharing angst or boasting are still acceptable.
Re: 'True Ground' - Devil's Den Map - The Big Picture
Posted: Mon Mar 02, 2020 1:20 am
by MarkT
Reb,
The "re scaling of the contours was long overdue. The map that Eric used was "pre-technology". When I created mine, I mistakenly used the same one. I am glad you went in and did this. I considered redoing this, but had too much on my plate. - Nice
Re: 'True Ground' - Devil's Den Map - The Big Picture
Posted: Sat Mar 07, 2020 2:44 am
by RebBugler
Reb,
The "re scaling of the contours was long overdue. The map that Eric used was "pre-technology". When I created mine, I mistakenly used the same one. I am glad you went in and did this. I considered redoing this, but had too much on my plate. - Nice
Yeah, thanks, but Crikey gets credit for the contour fixes, I just pointed out the issues of the exaggerated terrain elevations. No blame on Eric's part for sure though, he was dealing with '12 foot tall' sprites on maps scaled for 'four to one' sprite ratio.
'True Ground' - Devil's Den Map - The Big Picture
Posted: Thu Apr 02, 2020 8:17 pm
by RebBugler
Version 1.9 Update - April 2, 2020
- Edited the unitpack.csv file
- Added End Screens from True Ground SR1 used by GB2 scenarios 11-23
'True Ground' - Devil's Den Map - The Big Picture
Posted: Sun Apr 26, 2020 7:49 pm
by RebBugler
Version 1.9 Update - April 2, 2020
- Edited the unitpack.csv file
- Added End Screens from True Ground SR1 used by GB2 scenarios 11-23
Important reminder...
Make sure you have this update installed before using the next update of 'True Ground SR1' - Scenarios & OOBs. The next update, coming soon, will eliminate the End Screens from 'True Ground SR1' used by GB2 scenarios 11-23. This is necessary to keep 'True Ground SR1' under 5000kb for attachment purposes. Since 'True Ground SR1' must be played with this mod, this appears the best solution for expanding 'True Ground SR1' and sharing its bulk with this 'True Ground Map' mod.
'True Ground' - Devil's Den Map - The Big Picture
Posted: Thu May 21, 2020 6:24 pm
by RebBugler
Version 2.1 Update - May 21, 2020
- Added End Screens from True Ground SR1 used by GB2 scenarios 04-10
Important reminder...
Make sure you have this update installed before using the next update of 'True Ground SR1' - Scenarios & OOBs. The next update, coming soon, will eliminate the End Screens from 'True Ground SR1' used by GB2 scenarios 04-10. This is necessary to keep 'True Ground SR1' under 5000kb for attachment purposes. Since 'True Ground SR1' must be played with this mod, this appears the best solution for expanding 'True Ground SR1' and sharing its bulk with this 'True Ground Map' mod.
'True Ground' - Devil's Den Map - The Big Picture
Posted: Thu Jun 25, 2020 11:27 pm
by RebBugler
Version 2.3 Update - June 25, 2020
- Added End Screens from 'True Ground SR1' used by GB2 scenarios 08,01,02,03,15R,15R2,17R
- End time and troop numbers, beginning and ending, added to the End Screen 'end game' statistics of all TG scenarios
Important reminder...
Make sure you have this update installed before using the next update of 'True Ground SR1' - Scenarios & OOBs. The next update, coming soon, will eliminate the End Screens from 'True Ground SR1' used by GB2 scenarios 08, 01, 02, 03, 15R, 15R2, &17R. This is necessary to keep 'True Ground SR1' under 5000kb for attachment purposes. Since 'True Ground SR1' must be played with this mod, this appears the best solution for expanding 'True Ground SR1' and sharing its bulk with this 'True Ground Map' mod.