Re: Expanded Toolbar - Grog
Posted: Mon Jul 02, 2018 3:37 am
Update, version 5.75, includes the addition of functions made available by the 1.03 patch:
-Command buttons added enabling artillery to target cavalry
These commands are added to the existing 'targeting pop up windows' on the battery and gun levels
-Infantry battalion 'Screening action' button added
This battalion level command 'action' is coupled with the Guard command (now a pop up window) next to the Volley command
-Aattach and Adetach command buttons added. These are officer functions that either attach or detach all subordinate units.
Execution button located next to the "Zoom" function button
Aattach functions as designed, however, Adetach has issues by my testing (all units won't detach). Please verify this issue and if verified justify rationale for retaining this flawed function, otherwise I'll be omitting Adetach with another update in a week. Personally I see no need for Adetach anyway whereas Aattach is a handy gameplay function and especially vital for scenario scripting.
The Screen Command
This was the testing time consumer with this update. At first I tried to give some player control to it by at least providing formation options...Rejected. Because, Screen turns a battalion into a giant 'Split' battalion which characteristically defaults back to skirmish mode regardless of player input. When I finally realized the nature of this beast I took on the tasks of hiding and elimination of functions on the battalion 'split' toolbar that would only delay and confuse the player with misfiring commands.
Screening Battalion Upsides:
- Very effective at screening and delaying the progress of enemy infantry with little or no player input.
- While screening infantry it avoids too many casualties by constantly attacking and then retreating to avoid flanking fire and melees...I never witnessed it forced into a melee.
- Very effective at driving enemy artillery away while receiving minimal casualties.
Screening Battalion Downsides:
- While it will delay cavalry initially, it will eventually be routed or captured because it won't form a square...Just like 'split' skirmish btns. To avoid eventual DOOM player must cancel Screening actions (same initiation button transformed to Cancel...) when cavalry contact is imminent.
- Fatigue happens fast because unit runs almost constantly balking at player control. Then there's attacking and retreating constantly...Unit refuses to let up, continuing to attack even in an exhausted state.
As mentioned, there will be an update in a week probably eliminating Adetach. Meanwhile, please feedback this week to correct any other issues revealed with this update. Also any suggestions to help fine-tune the 'Screening Actions Toolbar' like eliminating useless or distracting buttons would be appreciated.
Cheers
-Command buttons added enabling artillery to target cavalry
These commands are added to the existing 'targeting pop up windows' on the battery and gun levels
-Infantry battalion 'Screening action' button added
This battalion level command 'action' is coupled with the Guard command (now a pop up window) next to the Volley command
-Aattach and Adetach command buttons added. These are officer functions that either attach or detach all subordinate units.
Execution button located next to the "Zoom" function button
Aattach functions as designed, however, Adetach has issues by my testing (all units won't detach). Please verify this issue and if verified justify rationale for retaining this flawed function, otherwise I'll be omitting Adetach with another update in a week. Personally I see no need for Adetach anyway whereas Aattach is a handy gameplay function and especially vital for scenario scripting.
The Screen Command
This was the testing time consumer with this update. At first I tried to give some player control to it by at least providing formation options...Rejected. Because, Screen turns a battalion into a giant 'Split' battalion which characteristically defaults back to skirmish mode regardless of player input. When I finally realized the nature of this beast I took on the tasks of hiding and elimination of functions on the battalion 'split' toolbar that would only delay and confuse the player with misfiring commands.
Screening Battalion Upsides:
- Very effective at screening and delaying the progress of enemy infantry with little or no player input.
- While screening infantry it avoids too many casualties by constantly attacking and then retreating to avoid flanking fire and melees...I never witnessed it forced into a melee.
- Very effective at driving enemy artillery away while receiving minimal casualties.
Screening Battalion Downsides:
- While it will delay cavalry initially, it will eventually be routed or captured because it won't form a square...Just like 'split' skirmish btns. To avoid eventual DOOM player must cancel Screening actions (same initiation button transformed to Cancel...) when cavalry contact is imminent.
- Fatigue happens fast because unit runs almost constantly balking at player control. Then there's attacking and retreating constantly...Unit refuses to let up, continuing to attack even in an exhausted state.
As mentioned, there will be an update in a week probably eliminating Adetach. Meanwhile, please feedback this week to correct any other issues revealed with this update. Also any suggestions to help fine-tune the 'Screening Actions Toolbar' like eliminating useless or distracting buttons would be appreciated.
Cheers
