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Re: Bugles & Flags XIV

Posted: Tue Sep 02, 2014 11:10 pm
by JohnVW
but we didn't have any other mods turned on...we'll be playing tonight, so i'll check it out again...

Re: Bugles & Flags XIV

Posted: Tue Sep 02, 2014 11:15 pm
by JohnVW
also...it wouldn't make any diff if I had this "on" and someone else in a MP did not, correct? thanks

Re: Bugles & Flags XIV

Posted: Wed Sep 03, 2014 12:01 am
by RebBugler
also...it wouldn't make any diff if I had this "on" and someone else in a MP did not, correct? thanks
This is a difficult subject to explain as some mods will work independently from what the host has activated and some will not. Once you play and experiment for a while you'll find out what works with what, and what is not allowed. All the established MP groups have their particulars ironed out or are in the process of doing so as new mods emerge.

Re: Bugles & Flags XIV

Posted: Wed Sep 03, 2014 12:20 am
by JohnVW
ok, but we didn't play with any other mods on...just BFMPToolbar...and didn't see the formation with art in front, that's why I was asking...

and...suppose only I use the new B&F, and the other players use (for example) just a stock toolbar...will MP still be "ok" (as far as you know)?

thanks

Re: Bugles & Flags XIV

Posted: Wed Sep 03, 2014 8:44 am
by RebBugler
ok, but we didn't play with any other mods on...just BFMPToolbar...and didn't see the formation with art in front, that's why I was asking...

and...suppose only I use the new B&F, and the other players use (for example) just a stock toolbar...will MP still be "ok" (as far as you know)?

thanks
The arty front command will be there if everything's enabled correctly.

The host controls what logistics files will be used, so they will always get the mods they choose that are compatible together. The other players can choose mods or just play stock. If they choose mods that use a different logistics file from the host then any unique data of that file won't work. For example, if the host does not use a mod and a player opts to use this B&Flags MP Toolbar, the graphics and commands would show up but not all the formations would work because they are not in the host's drills.csv file that is shared by all the players.

Re: Bugles & Flags XIV

Posted: Wed Sep 03, 2014 2:32 pm
by JohnVW
yes, it was there AND we played a 3hr custom scenario with NO PROBLEMS !! (seems to be working perfectly)

Re: Bugles & Flags XIV

Posted: Wed Oct 01, 2014 6:31 pm
by JohnVW
I've used B&F 14 many times now solo, and no problems...but, I've also tried it 5 times now MP (with the other players also using it) and it's crashed the game every time...too bad, because this is the one we'd like to be using (when playing MP)...

(we had also used BFMP before with no problems)

Re: Bugles & Flags XIV

Posted: Sat Nov 01, 2014 8:03 am
by boogabooga51
This is an interesting add-on.

However, it appears as that all Union Army brigade pendants in the third division of every corps are using the second division's brigade flags (white on blue instead of blue on white). This is causing some confusion.

Is there any way to fix this myself?

Re: Bugles & Flags XIV

Posted: Sat Nov 01, 2014 9:58 am
by RebBugler
This is an interesting add-on.

However, it appears as that all Union Army brigade pendants in the third division of every corps are using the second division's brigade flags (white on blue instead of blue on white). This is causing some confusion.

Is there any way to fix this myself?
Congrats, to the best of my knowledge you're the first to notice this shortcoming, no Union brigade level third division flags. Made this call due to memory usage and quite frankly...temporary burn out. I'm guessing it would take another 35 flags or so to add them in, also the cavalry levels are incomplete, so maybe another 50 flags total to complete the Union set.

Re: Bugles & Flags XIV

Posted: Sat Nov 01, 2014 9:12 pm
by boogabooga51
Okay, sorry.


I'm the type that can pick out a tiny detail like that in seconds- in a Monk sort of way. It's really a curse. :dry:

Anyway, nice job.