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Re: Bugles & Flags XIV
Posted: Thu Jan 22, 2015 2:41 am
by JohnVW
my download worked fine...
Re: Bugles & Flags XIV
Posted: Thu Jan 22, 2015 1:42 pm
by Seydlitz
double post
Re: Bugles & Flags XIV
Posted: Thu Jan 22, 2015 1:42 pm
by Seydlitz
I got it now working. This time the download was much larger so I guess the files werent downloaded correctly on my first several tries.
Re: Bugles & Flags XIV
Posted: Fri Jun 26, 2015 1:03 am
by RebBugler
In light of recent developments...
Before the axe of political correctness eliminates this mod, perhaps I should replace all the stars and bars flags with flags scribed with the message:
BOYCOTT APPLE
Then this mod will be safe from scrutiny, and perhaps send a "Don't Mess With the
Freedom of Speech" message.

Re: Bugles & Flags XIV
Posted: Thu Jul 09, 2015 7:45 am
by Fix Bayonets!
I'm enjoying the mod. The flags really add flavor. Thanks!
However I think the flag for Vincent's brigade on Little Round Top wrong. It should be white on blue with a red maltese cross.
Re: Bugles & Flags XIV
Posted: Thu Jul 09, 2015 10:09 pm
by RebBugler
I'm enjoying the mod. The flags really add flavor. Thanks!
However I think the flag for Vincent's brigade on Little Round Top wrong. It should be white on blue with a red maltese cross.
Correct, and for your Award...an excuse.
First, congrats, you're the first to acknowledge this shortcoming

...IIRC. :unsure:
Second, the excuse.
Due to memory budgeting, considering the number of flags this mod contains, a cut off was set for the US Army Chain of Command. This cut off eliminated unique and accurate flags beginning after the 2nd Brigade for some Corps, still the Corps Insignia was represented on cloned 1st or 2nd Brigade flags...mixed them in, in order, if you will.
Unfortunately this probably won't be expanded much beyond what you see because of the memory limitations of this present SOW engine. So, until we revisit the ACW, with an updated 'ala Waterloo type' engine that accommodates 'flag packing', further expansion and improving of the present flag representations is on hold.
One thing's for sure, once expansion does take place, I'll make sure Vincent's 3rd Brigade Flag is represented correctly. That brigade was arguably THE BRIGADE of THE BATTLE of the ACW, at least from the Yankees' perspective. :whistle:
Much Appreciated, and Welcome...
Re: Bugles & Flags XIV
Posted: Fri Jul 17, 2015 1:42 pm
by boogabooga51
Correct, and for your Award...an excuse.
First, congrats, you're the first to acknowledge this shortcoming

...IIRC. :unsure:
Nope, I got the award already in post 319.

Re: Bugles & Flags XIV
Posted: Fri Jul 17, 2015 9:55 pm
by RebBugler
Confirmed, 8 months ago...
This is an interesting add-on.
However, it appears as that all Union Army brigade pendants in the third division of every corps are using the second division's brigade flags (white on blue instead of blue on white). This is causing some confusion.
Is there any way to fix this myself?
Congrats, to the best of my knowledge you're the first to notice this shortcoming, no Union brigade level third division flags. Made this call due to memory usage and quite frankly...temporary burn out. I'm guessing it would take another 35 flags or so to add them in, also the cavalry levels are incomplete, so maybe another 50 flags total to complete the Union set.
At least my excuses are getting better.

Re: Bugles & Flags XIV
Posted: Fri Jul 24, 2015 12:46 am
by mike1984
Is there a way to deactivate just the toolbar part of this mod?
Re: Bugles & Flags XIV
Posted: Fri Jul 24, 2015 2:03 am
by RebBugler
Is there a way to deactivate just the toolbar part of this mod?
First request for this, so, I did a quick test and it appeared to work with no log errors. The fix is:
Open the B&F
Logistics folder and rename or delete the
gui and the
guitext files.