Page 5 of 5
Re:Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Wed Aug 11, 2010 11:43 pm
by jri
Thanks,
What a great job! All of the new items will keep me busy. I really like the toolbar.
Thanks again
P.S. Easy to load, gotta love that.
Re:Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Thu Aug 12, 2010 6:04 pm
by Davinci
RebBugler – if you don’t mind, I have a couple of questions!
Why are some of your flags file size larger, and smaller than each other?
I know that the default flags are 4097 kb , but some of yours are 1025, and 1230kb , and some are the default size of 4097 kb .
Now, here is the part that I do not understand, does each flag take up this amount of memory per regiment?
What, if I’m using the top flags, and not the ones on the bottom , can I crop the flags without losing any of the clarity, or put another way, not become distorted!
Also – I understand that cropping will probably not work on the dds files, due to the fact that they will not be a perfect square, but will it work on the tga files?
Will cropping the flags save on the memory overhead?
Also – how are you saving flags, are you using DXT3, DXT5 , mipmaps?
Thanks,
BTW: What are the odds of you doing at-least one standard union flag?
davinci
Re:Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Thu Aug 12, 2010 6:52 pm
by ADukes
Davinci wrote:
Why are some of your flags file size larger, and smaller than each other?
I know that the default flags are 4097 kb , but some of yours are 1025, and 1230kb , and some are the default size of 4097 kb .
Different saving options. Some are with mipmaps others have a 32bit compression.
Now, here is the part that I do not understand, does each flag take up this amount of memory per regiment?
No, only each file.
Also – I understand that cropping will probably not work on the dds files, due to the fact that they will not be a perfect square, but will it work on the tga files?
They don't have to be. Power of 2 is enough (e.g. 1024x512).
Also – how are you saving flags, are you using DXT3, DXT5 , mipmaps?
DXT5 is the best compression for best quality and lowest memory usage.
Re:Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Thu Aug 12, 2010 7:13 pm
by Davinci
ADukes – Thanks,
The man that knows everything and never seems to sleep, personally I think that you must be part computer! :unsure:
davinci
Re:Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Thu Aug 12, 2010 7:24 pm
by RebBugler
Thanks ADukes...
Davinci,
I used three different compressions. Some are TGA, this handles the pixels better, but is a lousy shader, then DDS with DXT5, this handles shading great, but places pixels poorly. I just made a judgment call on what looked best with each individual flag.
Then I used a DDS 'primo' compression (don't recall it's name offhand), does great with shading and pixels, but takes up 4 MB a file, 2 flags. Used this for only a few of my most used flags, 6 in total if I remember right.
The first 2 methods take up only a MB per file, 2 flags, that's why they are used for the state flags and other minimally used flags.
Hope this is clear, tried to keep the flag file as small as possible, maintaining the best overall quality.
Re:Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Thu Aug 12, 2010 8:49 pm
by Davinci
RebBugler wrote:
Hope this is clear, tried to keep the flag file as small as possible, maintaining the best overall quality.
Got It, Thanks
davinci
Re:Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Wed Aug 25, 2010 9:13 am
by Jubal Early
I just updated to version 03 and its great. Thanks RebBugler

Re: Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Fri Oct 15, 2010 9:18 am
by Paul71stPVI
Is this mod compatible with the latest patches?
Re: Bugles and Flags version 03 - 04 August 3rd Upgrade
Posted: Fri Oct 15, 2010 9:56 am
by RebBugler
Is this mod compatible with the latest patches?
Yes Sir!