So have you guys made any decisions in regards to non-historical maps?As the October screenshot blizzard show, the historical battle maps are coming along very nicely.
One idea under consideration is to add some non-historical maps for open play and/or multiplayer. This of course opens up many options. My question for you is if we were to do just one non-historical map, what terrain type should it be? Flat, hilly, mountain pass, something else? :unsure:
After giving this some thought, a map that would allow for the possibility of a flanking manuver that could be hidden from enemy view. Kind of like some of the TC2M maps, where a combination of terrain and big patches of woods, could make that kind of manuver possible.
The reason I ask is, in the New Game screenshots there doesn't appear to be much to conceal a large movement. That is, I can see for long distances in the screenshots, and it seems that a large, manuvering force, could be spotted easily.