Napoleonic Wars mod

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gunship24
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Re: Napoleonic Wars mod

Post by gunship24 »

Update on cavalry:

Image

I have spent alot of time working out what is doable and what isnt with respect to the engine. I have come to the conclusion that while squares are a valid formation for us players the AI wont use them. Therefore I decided to look for a way to balance the game play that didnt require square.

Here's what ive looked at so far:

I have managed to modify the behaviour of cavalry to a certain extent so they are moved around the field like infantry, stay on horse back, will not dismount to range fire and will still autocharge at 100 yards. They have a superior melee weapon skill to infantry and are less likely to fallback/retreat when taking morale and fatigue loss. But, they will not charge if their fatigue is low (infact they will auto retire), they will take more casualties when fatigued and morale is low. There is also a chance that the cav unit will retire if taking casualties in the charge.

This means that a cav unit can charge infantry and has the best chance of success if high morale/fatigue and no casualties in the charge. Start taking those casualties and the unit is more likely to retire and will be unwilling to charge again until rested. Also cavalry will counter charge.

Cavalry can be used as a shock force or a screening force against enemy cavalry to protect your own infantry. I think this mimics the behaviour of cavalry somewhat realistically. This is not the end as im still tweaking the values as I come across any unrealistic outcomes, but now ive got the core done I can finish off artillery.

Image
Last edited by gunship24 on Thu Sep 15, 2011 12:43 am, edited 1 time in total.
Jack ONeill
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Re: Napoleonic Wars mod

Post by Jack ONeill »

Brother,

Everything looks FABULOUS so far. Your uniforms are spot-on. Reagarding squares - you have a good idea there in regards to Cavalry. However, the question is can we (human) players still form square for the esthetics appeal or will that not be in the mod?

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
gunship24
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Re: Napoleonic Wars mod

Post by gunship24 »

..However, the question is can we (human) players still form square for the esthetics appeal or will that not be in the mod?
One disadvantage is that while we can prevent the square from moving and counter charging, when in combat the square breaks anyway as everyone goes 1on1 with its other, then it rejoins to a square (assuming they win). Im not sure of anyway to prevent that but ill certainly look into it.
Last edited by gunship24 on Thu Sep 15, 2011 3:01 am, edited 1 time in total.
kentucky orphan
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Re: Napoleonic Wars mod

Post by kentucky orphan »

dude, so lookin forward to this :woohoo:
Rello
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Re: Napoleonic Wars mod

Post by Rello »

It would be great to have the square option for MP battle providing it gives some melee bonus to infantry only when fully formed and not when the formation change starts. One of the crazyness of NTW is that you can hit square at the last second before contact and still getting a huge morale bonus.
gunship24
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Re: Napoleonic Wars mod

Post by gunship24 »

It would be great to have the square option for MP battle providing it gives some melee bonus to infantry only when fully formed and not when the formation change starts...


I would like that also. I'm not sure when the formation change is complete. It could be when you click the button or when the last sprite is in position but that stuff is hard coded.
Last edited by gunship24 on Thu Sep 22, 2011 8:15 pm, edited 1 time in total.
Nowy
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Re: Napoleonic Wars mod

Post by Nowy »

While I develope the mod please feel free to discuss what you would like to see or any ideas or historic information you would like share, e.g. unit sizes, use of cavalry, new formations etc. My particular interest is the invasion of Russia in 1812 although I find the entire wars period fascinating. I am currently thinking about Napoleon's war against Austria around 1809 as an initial mod.
Registered on this website because I found here these screenshots with Napoleonic units. I am not so familiar with SoW game, but I like Napoleonic wars and still seek the game which can handel well Napoleonic warfare.
From this point of view this mod could be interesting.

I can see here many fine things:
+ infantry companies formed in battalions column formation, however soldiers stay there only in two insted three ranks
+ mounted generals or officers in accompany with adjutants
+ very beutiful renders of artillery
+ fine artillery formations, however there could be more horses which pull the gun, because these were heavy pieces and in reality it neeeds 4 or 6 or even more horses
+ historically accurate units, however some detalis still needs few improvements
+ not many casualties inflicted with one volley
+ dead bodies lied on battelfield
+ quite well visualised battlefield, however there were not so many details and some fixes could be added

This mod have some not good looking details.
- too big flags flying above formations which are beautiful detailed, but sometime it shut out view of troops and terrain
- flags are in full view, however in reality these were not often visible to the naked eyes
- too many flags which are placed above formation as well as near officer comanding this formation, this way there are too many flags in sight of view and it looks quite unrealistic
- little bit strange colors were chosen for dragoons horses, theirs cover sadles and French uniforms
- imperceptible infantry bayonets (think that because you rendered here Lordz NTW mod units)
- only two ranks line formations
- static cavalry fights in thightness however around there are a lot of free place for real cavalry combats

What a pitty that I can not see here
- infantry in square formation
- drummers
- trumpeters or buglers
- flag bearers
- foot officers which can commanding infantry battalions
- better landscape tekstures for green or brown grass fields

Nevertheless this mod is very promising and I will wait for progress there.
Last edited by Nowy on Sat Sep 24, 2011 12:50 am, edited 1 time in total.
gunship24
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Re: Napoleonic Wars mod

Post by gunship24 »

.... From this point of view this mod could be interesting.....
Thanks for the input. The mod is based around the game engine so while some of the things listed can be done other things can not or are impracticle. I excpect this mod to be a work in progress.
Last edited by gunship24 on Sat Sep 24, 2011 3:53 pm, edited 1 time in total.
Nowy
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Re: Napoleonic Wars mod

Post by Nowy »

Very well that you expect work in progress.

But I have many doubts about the SoWG game engine.

Read some reviews, watched next screenshots and some movies on youtube and still got mixed feelings about SoW game. Can this game engine efficiently manage mod based on Napoleonic warfare or not?

Armchair General Rating 95% this game and heartily commend it to any gamer.
There I found quite fine screenshots and reviewer Bryce Valentine wrote that Norb Tempko
created a stunningly impactful game which should please casual strategy gamers as well as discerning Civil War buffs everywhere.
Martin from Kriegsspil wrote in his review summary that SoW Gettysburg is greatly superior than Total War series. Meant this is a deeper game with much more history in it.

James Allen in Out of Eight PC Game Review rating 7/8.
His very well written and detailed review gave me many needed information about this game, however he can not dispel all my doubts.

Worse that few movies on youtube showed many glitches as like: poor sprites animation, units do not move fluidly, vanishing trees, ghost passable fences, pathfinding problems etc.

There still many doubts.
Last edited by Nowy on Wed Sep 28, 2011 1:23 am, edited 1 time in total.
born2see
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Re: Napoleonic Wars mod

Post by born2see »

Nowy,

Have you played the Demo?

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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