SR1 Fictional RoundTops

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jack ONeill
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Re: SR1 Fictional RoundTops

Post by Jack ONeill »

Sweet!
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Hancock the Superb
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Re: SR1 Fictional RoundTops

Post by Hancock the Superb »

Looks great!

Minor detail (if you care that much): the tracks should be going up and down the road, not diagonally across it. A more trodden path may look nicer as well, overlapping the prints would be more realistic.

I'm glad you're doing this, but in terms of practicality: is anyone actually going to notice during gameplay? If all the little details add up, then yes, continue with your superb renditions. If no, then perhaps we are forcing you to do something that isn't valuable for you or the rest of us. Just something to consider.
Last edited by Hancock the Superb on Thu Dec 15, 2011 12:11 pm, edited 1 time in total.
Hancock the Superb
2nd Texas Infantry
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Re: SR1 Fictional RoundTops

Post by 2nd Texas Infantry »

D, looks great, but Hancock is right about not many of the fellows noticing em. I did find a few days ago a great dirt road texture that had boot prints and horse tracks in it. It was an actual photo and on a site that has a ton of road, sky, grass, etc textures. I think it was 10Ravens.com or Mayang's-Textures.com. They have all kinds of textures (stone,roads,dirt,wood,doors,bricks, etc.) all free on both sites and you can download them in various sizes. Worth checking them out.
gunship24
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Re: SR1 Fictional RoundTops

Post by gunship24 »

Wagon tracks and hoof prints would be an awesome addition to the map. I think you would have to create a long narrow texture and place that down with the correct orientation, perhaps thats alot of work to do though if you have a many roads.
Chamberlain
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Re: SR1 Fictional RoundTops

Post by Chamberlain »

The footprints look cool B) Davinci !!

:)

Chamberlain
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We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Davinci
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Re: SR1 Fictional RoundTops

Post by Davinci »

All , basically it is to show that when using splats the detail of certain terrain can be used to look very detailed, nothing is really set in stone during these random examples.

I'm thinking that it would be possible to have them overlap, but on the other-hand having every road covered in tracks just doesn't look right to me , I don't really know how the roads looked back in the day!

Also, basically there is almost zero work involved when using the splats, most are just a single picture that is drawn multiple times by the program, so changing them is fairly simple.

The biggest problem is choosing the right one that would be widely accepted by most.

2ndTexas – I thought about the boot-prints but then decided that I really didn't know the sole imprint of the boots back then, and also I seemed to have read somewhere that the boots were not left and right. Somebody here would know the answer to that one!

Thanks, for the comments and suggestions!

davinci
The only true logic is that, there is no true logic!
con20or
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Re: SR1 Fictional RoundTops

Post by con20or »

Random fact number #1067 - a hunter/tracker once told me you could guess the sex of the horse from the prints.

The rear hooves are further apart on a mare, wider pelvic bones etc.
Davinci
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Re: SR1 Fictional RoundTops

Post by Davinci »

Minor detail (if you care that much): the tracks should be going up and down the road, not diagonally across it. A more trodden path may look nicer as well; overlapping the prints would be more realistic.
The overlapping part I understand, the up and down part it sort of confusing, they are going down the road, maybe not back up it.
Wagon tracks and hoof prints would be an awesome addition to the map. I think you would have to create a long narrow texture and place that down with the correct orientation,
I haven’t tried but I’m thinking that wagon tracks may not be possible, but this is still very new to me!

Perhaps, 2ndTexas \ Crikey can chime in here, and give their opinion!

EDIT post - to a more faded look so that the prints doesn't stand out as much!
The attachment horse3.jpg is no longer available
Dirt field ready to plow!
The attachment dirtfield.jpg is no longer available
davinci
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dirtfield.jpg
dirtfield.jpg (150.24 KiB) Viewed 493 times
horse3.jpg
horse3.jpg (154.47 KiB) Viewed 493 times
Last edited by Davinci on Fri Dec 16, 2011 6:43 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Chamberlain
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Re: SR1 Fictional RoundTops

Post by Chamberlain »

Hey Davinci,

Can you add bare foot prints as some Rebs did not have shoes.... It would be cool to see impressions of a foot with the toes..... :woohoo: :woohoo:

Chamberlain
Last edited by Chamberlain on Thu Dec 15, 2011 9:42 pm, edited 1 time in total.
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Hancock the Superb
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Re: SR1 Fictional RoundTops

Post by Hancock the Superb »

Hmmm.

Looks good. Fixed the diagonal problem (the up and down was the movement down the road - in both directions).

From the standpoint of realism, for a well-used road, there should be so many hoof prints that the road looks turned over. The road shown in the picture seems to be one less-travelled. In that case, riders would ride on opposite sides of the road depending upon direction. No idea if it is possible, but putting the hoofprints in a straight line on the sides of the road (and overlapping them here a lot), would look pretty realistic.

I have no idea how splats work, but maybe you could make a few road-wide splats, lay down the carriage tracks first (all in the same place on each splat) and place random hoof-prints on the sides of the road. Then have the program overlap the splats along the axis of thre road (not across the road). Now you have your carriage tracks which continue on down the road in a straight line, and lots of random hoofprints on the sides. Now that I think of it, you would also need hoofprints down the middle for the carriage.

I hope that this is taken as constructive criticism. You are doing a great job and I would be satisfied with just a blank map right now; you are going far above the call of duty and I appreciate it!
Hancock the Superb
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