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Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 12:50 pm
by Martin James

Hey Davinci. Another request, if doable. Would it be possible to expand 2 or 3 of the farms to the size of small towns? Or would it muck-up the frame rate?
I try to gauge things by how much is showing on the screen if you take a screenshot. So, as long as there is a little distance between the buildings, then it shouldn't be a major problem.

davinci
Many thanks Davinci. That'll be just dandy.

Martin

Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 12:52 pm
by Martin James
Lovely, Davinci!

What are all those things dotted around the map and that key on the right though??? No need for those. ;)
I agree. Big improvement. Are you plannng to name the farms (and towns :) )?

Thanks again for all your hard work.

Martin

Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 12:59 pm
by Davinci
What are all those things dotted around the map and that key on the right though??? No need for those. ;)
Help me out here, What dots and what key ?

I'm sort of sleeping, so I'm not seeing what you are seeing!

davinci

Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 1:09 pm
by Davinci
Are you planning to name the farms (and towns :) )?
Truthfully, I never thought about that!

Hey Martin after changing the road system to the lighter shade of brown, I had to change around most of the other textures, I had too many textures linked together, My Bad!

But, the good news is that I think it looks a lot better after switching some around, so Thanks for that suggestion about changing the roads.

davinci

Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 1:36 pm
by Martin James
You're very welcome. Anything I can do to keep your nose to the grindstone benefits all of us B)

Martin

Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 3:54 pm
by Blaugrana
What are all those things dotted around the map and that key on the right though??? No need for those. ;)
Help me out here, What dots and what key ?
I'm sort of sleeping, so I'm not seeing what you are seeing!
davinci
I was just kidding, davinci. I was referring to the unit icons and the legend. HITS & Couriers do it bare mapped.

Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 4:18 pm
by Davinci
I was just kidding, davinci. I was referring to the unit icons and the legend. HITS & Couriers do it bare mapped.
OK, now I understand!

Yes, I used to play that way, but changed for some reason or another. That map legend never served any purpose , and just wasted valuable space.

Here is the new Jump Map - but I think that you are using a different size, correct?

davinci

Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 4:27 pm
by Davinci
@Blaugrana - this will work I think on the Hit's and Courier Mod:

It is 852x852 - going by what MTG posted on page one!

davinci

Re: 10 Mile Map - Released

Posted: Sat Sep 29, 2012 4:45 pm
by Blaugrana
Thanks Davinci. Very kind of you. I will try it out as soon as I can get my son off the PC.

edit: I've just tried this out and it works. Brilliant map, davinci. Thanks again.

Best wishes,

Jeff

Re: 10 Mile Map - Released

Posted: Sun Sep 30, 2012 6:33 am
by Jack ONeill
Martin,

In reply to your comment about units being all jumbled up at Corps level, I believe there is no way to fix it.

I noticed this right off in the old TC2M days. If you just give your Division/Corps/Whatever orders to follow their Commander on the road, that's what happens. All units go to the road and just start marching.

What I always do is take the time to move each Brigade/Battery down the road on its own (this is at Division Level Command. Harder to do if you are a Corps Commander). I do this for several reasons - 1) It's historically correct. 2) It takes time to get troops going, just like real life. 3) Troops arrive in the order they should, again historically correct. 4) YOU get to decide their Order of March, ie: which Brigade is your Advance Guard, do they need a Battery in support, (you have to unattach it so it will move quick enough), get your Cav out front to scout, (like it was supposed to), etc. I'm just kind of old fashioned that way, I guess.

Anyway, give it a try.

Jack B)

Dav - Sorry to not have tried out the map yet. Haven't had time to get the new (grrrr...) patch installed yet and put in the damn codes. Will get there eventually. Looking forward to it.