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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Posted: Thu Nov 15, 2012 10:39 am
by Jolly
No rotation, just a simulation of it maybe!, until it's supported. :dry:

Here's a 'before'

Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Posted: Thu Nov 15, 2012 4:34 pm
by Saddletank
Awesome. Thanks.

Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Posted: Tue Nov 20, 2012 3:06 am
by IronBMike
It took a bit of experimenting, but after some really helpfull pointers from Davinci, I've got a first tentative sky texture into the game!

Thanks again Davinci ;)
That looks stunning. Any chance you'll release it public for use to try out ;)

Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Posted: Tue Nov 20, 2012 9:42 am
by Jolly
Thanks IronBMike - needs some more working out as yet, its really just a test version I've placed in the CVEast map file to see how things fit and blend within the other environments - the trees, grass, background etc.

I'll have a go at it anyway :)