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Re: Waterloo AI Questions
Posted: Mon May 25, 2015 2:39 am
by Pansarskott
One question I have is..if you play a sandbox senario against the AI..will the french form assault collums and attack my lines, or is it like the previus games?
Re: Waterloo AI Questions
Posted: Mon May 25, 2015 9:38 am
by mitra76
the formation assumed during the attacks is related to the stance table, with at high stance is more probable the use the "assault" formation marching against the enemy. Having the french leaders a average style value higher than the british they use assault columns with higher frequency.
Re: Waterloo AI Questions
Posted: Mon May 25, 2015 1:50 pm
by Grog
Thank you Mitra for your excellent support here.
You and the team must have worked so hard over the last 18mnths and I'm excited for you that the fruits of your labour will soon be realised.
I have a host of questions but I am going to try and be patient and await release first. I don't want to distract you from all that coding :laugh:
From what I have heard and seen so far the accomplishment in this short time frame is great, especially for a relatively new and small team, without the resources of a big gaming company.
More importantly for me, is seeing what has been done and knowing that NSD is continuing to make these games better and better, whilst taking on board the wishes of the community.

Re: Waterloo AI Questions
Posted: Mon May 25, 2015 3:24 pm
by Pansarskott
the formation assumed during the attacks is related to the stance table, with at high stance is more probable the use the "assault" formation marching against the enemy. Having the french leaders a average style value higher than the british they use assault columns with higher frequency.
This sounds to good to be true!

So if I'm (un)lucky, I may be attackt by a proper Ordre Mixte?
Another thing I noticed from the screenshots, the french seem to deploy in 2-rank lines, instead of 3-rank. Is this going to be fixed? I'm sorry, I'm a napoleon nazi. :p
Re: Waterloo AI Questions
Posted: Mon May 25, 2015 3:47 pm
by Xaver
A little question about cavalry combat... cavalry has limited charge over non clear terrain??? i refer for example skirmishers in an orchard or other kind of broken terrain, cavalry avoid charge them over this terrain???
And skirmish combat... they can fight doing delay job without any micromanegement??? i refer if you can deploy skirmish units and like in other games set their "stand posture" hold at all cost, retreat when suffer presure but fighting... run for your lifes....
Thanks.
Re: Waterloo AI Questions
Posted: Mon May 25, 2015 4:02 pm
by mitra76
Another thing I noticed from the screenshots, the french seem to deploy in 2-rank lines, instead of 3-rank. Is this going to be fixed? I'm sorry,
It depends from the sprite ratio set I suppose, a part the british and few others have the three rank formation, but if the sprites are not sufficient it can seem a two lines.
A little question about cavalry combat... cavalry has limited charge over non clear terrain??? i refer for example skirmishers in an orchard or other kind of broken terrain, cavalry avoid charge them over this terrain???
There's a automatic block of charging order depeding from the defensive bonus of ground type where the cavalry is; if I remember well a bonus of 20 or 30 is blocking for the cavalry. Sorry I don't remember what is the defensive value of various ground (they're set on the map csv).
And skirmish combat... they can fight doing delay job without any micromanegement??? i refer if you can deploy skirmish units and like in other games set their "stand posture" hold at all cost, retreat when suffer presure but fighting... run for your lifes...
If you command directly the brigade you have more control on them, so you can decide where and when move them forward, but they run away alone if pressed. If the brigade is under the direct AI control, the skirmishers are much more autonomous, they going to chase the targets in a range of +- 500 yards, pursuit, and during the fight of main line, they try to move between the gaps of friend units or along the flanks of enemy.
Re: Waterloo AI Questions
Posted: Mon May 25, 2015 4:25 pm
by con20or
The skirmishers are great - they will retreat when threatened by cavalry, go after lines of artillery and drive them back if unsupported - they require a minimum of management.
Re: Waterloo AI Questions
Posted: Mon May 25, 2015 10:23 pm
by Xaver
Is nice know it, skirmishers are allways a pain in the ass in nap PC wargames at the point that sometimes i prefer see them in an abstract even when the lose of historical value.
I like give autonomy to skirmishers, you only say "deploy boys" and they do their job... now as you say only works when the big unit is under AI control (brigade/division/corps) this means that you can control them when play at battalion level but you can skip it moving at least brigades... nice.
Block charges is a good thing... but they can enter in the terrain and do a normal attack no??? maybe cavalry type cover this??? well, you can use heavy cavarly (curaisers, carabiniers) in the dirty job of kick of infantry but is not usual send this valuable cavalry to fight in hard terrain VS light infantry... i think in light forest for example.
Thanks for the reply and good luck.